Tetris The Grand Master Ace: Difference between revisions
*>Nicholas m Reverted edits by 123.120.152.84 (Talk); changed back to last version by EnueiKei |
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{{Infobox |title = Tetris The Grand Master Ace | {{Infobox |title = Tetris The Grand Master Ace | ||
|developer = Arika | |developer = Arika | ||
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== Modes == | == Modes == | ||
In this game, items are written only in Japanese and there is no corresponding official English name.The Japanese name in the inside of the game of items is written as supplementary information.(Example: (Japanese: | In this game, items are written only in Japanese and there is no corresponding official English name.The Japanese name in the inside of the game of items is written as supplementary information.(Example: (Japanese: æ¥æ¬èªå)) | ||
=== Offline === | === Offline === | ||
==== Tetris ==== | ==== Tetris ==== | ||
(Japanese: | (Japanese: ãããªã¹)<br /> | ||
The main single-player mode. The objective in all modes in this category is to clear 150 lines. | The main single-player mode. The objective in all modes in this category is to clear 150 lines. | ||
===== Normal ===== | ===== Normal ===== | ||
(Japanese: | (Japanese: ãã¼ãã«)<br /> | ||
Starts off slow, eventually reaches 20G around level 14 and stays at a fixed lock time. | Starts off slow, eventually reaches 20G around level 14 and stays at a fixed lock time. | ||
===== High Speed 1 ===== | ===== High Speed 1 ===== | ||
(Japanese: | (Japanese: ãã¤ã¹ãã¼ã1)<br /> | ||
Starts off faster than the beginning of Normal mode, reaches 20G around level 6 and stays at a fixed lock time. | Starts off faster than the beginning of Normal mode, reaches 20G around level 6 and stays at a fixed lock time. | ||
===== High Speed 2 ===== | ===== High Speed 2 ===== | ||
(Japanese: | (Japanese: ãã¤ã¹ãã¼ã2)<br /> | ||
Fall speed is fixed at 20G, with a fixed lock time. Without an Xbox Live Gold account, this is the fastest mode that can be unlocked. | Fall speed is fixed at 20G, with a fixed lock time. Without an Xbox Live Gold account, this is the fastest mode that can be unlocked. | ||
===== Big ===== | ===== Big ===== | ||
(Japanese: | (Japanese: ããã°)<br /> | ||
All pieces are twice their normal sizes. The speed curve is similar or possibly identical to that of Normal mode. This mode cannot be used for online time attacks. | All pieces are twice their normal sizes. The speed curve is similar or possibly identical to that of Normal mode. This mode cannot be used for online time attacks. | ||
===== Another ===== | ===== Another ===== | ||
(Japanese: | (Japanese: ã¢ãã¶ã¼)<br /> | ||
Fall speed starts at 20G, with a decreasing lock time. This mode can be said to be the equivalent of Death or Shirase in TGM2/3, although the difficulty is lower due to the game's lock delay behavior. Clearing this mode will unlock Another 2. | Fall speed starts at 20G, with a decreasing lock time. This mode can be said to be the equivalent of Death or Shirase in TGM2/3, although the difficulty is lower due to the game's lock delay behavior. Clearing this mode will unlock Another 2. | ||
===== Another 2 ===== | ===== Another 2 ===== | ||
(Japanese: | (Japanese: ã¢ãã¶ã¼2)<br /> | ||
The final mode currently known. The fall speed is fixed at 20G, with the lock time also fixed at the top speed of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence invisible to players who haven't unlocked them themselves. | The final mode currently known. The fall speed is fixed at 20G, with the lock time also fixed at the top speed of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence invisible to players who haven't unlocked them themselves. | ||
==== Doubles ==== | ==== Doubles ==== | ||
(Japanese: | (Japanese: ããã«ã¹)<br /> | ||
==== Match ==== | ==== Match ==== | ||
(Japanese: | (Japanese: ããã)<br /> | ||
==== Eraser ==== | ==== Eraser ==== | ||
(Japanese: | (Japanese: ã¤ã¬ã¤ãµã¼)<br /> | ||
==== Level Star ==== | ==== Level Star ==== | ||
(Japanese: | (Japanese: ã¬ãã«ã¹ã¿ã¼)<br /> | ||
==== Target ==== | ==== Target ==== | ||
(Japanese: | (Japanese: ã¿ã¼ã²ãã)<br /> | ||
=== Online === | === Online === | ||
==== Versus (Match) ==== | ==== Versus (Match) ==== | ||
(Japanese: | (Japanese: 対æ¦ãããªã¹)<br /> | ||
==== Tetris Road ==== | ==== Tetris Road ==== | ||
(Japanese: | (Japanese: ãããªã¹ãã¼ã)<br /> | ||
;EX Stage:(Japanese: | ;EX Stage:(Japanese: EXã¹ãã¼ã¸) If you want to play EX Stage, make one of the (multiple of 5)-th stage finish by Double. | ||
===== Big Road ===== | ===== Big Road ===== | ||
(Japanese: | (Japanese: ããã°ãã¼ã) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
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===== Tricky Road ===== | ===== Tricky Road ===== | ||
(Japanese: | (Japanese: ããªããã¼ãã¼ã) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
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===== Grand Road ===== | ===== Grand Road ===== | ||
(Japanese: | (Japanese: ã°ã©ã³ããã¼ã) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
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===== Star Road ===== | ===== Star Road ===== | ||
(Japanese: | (Japanese: ã¹ã¿ã¼ãã¼ã) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
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===== Another Road ===== | ===== Another Road ===== | ||
(Japanese: | (Japanese: ã¢ãã¶ã¼ãã¼ã) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 280: | Line 281: | ||
==== Promotional Exam ==== | ==== Promotional Exam ==== | ||
(Japanese: | (Japanese: æ段審æ»)<br /> | ||
These title of each class is the notation which imitated the past TGM series. | These title of each class is the notation which imitated the past TGM series. | ||
===== Class 9 ===== | ===== Class 9 ===== | ||
(Japanese: | (Japanese: ä¹ç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 293: | Line 294: | ||
===== Class 8 ===== | ===== Class 8 ===== | ||
(Japanese: | (Japanese: å
«ç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 302: | Line 303: | ||
===== Class 7 ===== | ===== Class 7 ===== | ||
(Japanese: | (Japanese: ä¸ç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 311: | Line 312: | ||
===== Class 6 ===== | ===== Class 6 ===== | ||
(Japanese: | (Japanese: å
ç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 320: | Line 321: | ||
===== Class 5 ===== | ===== Class 5 ===== | ||
(Japanese: | (Japanese: äºç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 329: | Line 330: | ||
===== Class 4 ===== | ===== Class 4 ===== | ||
(Japanese: | (Japanese: åç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
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===== Class 3 ===== | ===== Class 3 ===== | ||
(Japanese: | (Japanese: ä¸ç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 347: | Line 348: | ||
===== Class 2 ===== | ===== Class 2 ===== | ||
(Japanese: | (Japanese: äºç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 356: | Line 357: | ||
===== Class 1 ===== | ===== Class 1 ===== | ||
(Japanese: | (Japanese: ä¸ç´) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 365: | Line 366: | ||
===== Class s1 ===== | ===== Class s1 ===== | ||
(Japanese: | (Japanese: å段) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 377: | Line 378: | ||
===== Class s2 ===== | ===== Class s2 ===== | ||
(Japanese: | (Japanese: ã段) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 392: | Line 393: | ||
===== Class s3 ===== | ===== Class s3 ===== | ||
(Japanese: | (Japanese: ä¸æ®µ) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 410: | Line 411: | ||
===== Class s4 ===== | ===== Class s4 ===== | ||
(Japanese: | (Japanese: å段) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 428: | Line 429: | ||
===== Class s5 ===== | ===== Class s5 ===== | ||
(Japanese: | (Japanese: äºæ®µ) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 446: | Line 447: | ||
===== Class s6 ===== | ===== Class s6 ===== | ||
(Japanese: | (Japanese: å
段) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 464: | Line 465: | ||
===== Class s7 ===== | ===== Class s7 ===== | ||
(Japanese: | (Japanese: ä¸æ®µ) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 482: | Line 483: | ||
===== Class s8 ===== | ===== Class s8 ===== | ||
(Japanese: | (Japanese: å
«æ®µ) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 500: | Line 501: | ||
===== Class s9 ===== | ===== Class s9 ===== | ||
(Japanese: | (Japanese: ä¹æ®µ) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 512: | Line 513: | ||
===== Class s10 ===== | ===== Class s10 ===== | ||
(Japanese: | (Japanese: å段) | ||
{| class="wikitable" style="text-align:right;" | {| class="wikitable" style="text-align:right;" | ||
! Stage !! Subject !! LV !! Time Limit !! Norm | ! Stage !! Subject !! LV !! Time Limit !! Norm | ||
Line 550: | Line 551: | ||
==== Time Attack ==== | ==== Time Attack ==== | ||
(Japanese: | (Japanese: ã¿ã¤ã ã¢ã¿ãã¯)<br /> | ||
== Aesthetics == | == Aesthetics == |
Revision as of 10:38, 5 January 2008
sitouliacbo
Tetris The Grand Master Ace | |
---|---|
Developer(s) | Arika |
Publisher(s) | AQ INTERACTIVE |
Platform(s) | Xbox 360 |
Release | December 10, 2005 (Japan) |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10w x 22h |
Hold piece | Yes, with IHS |
Hard drop | Yes, with optional sonic drop only with TGM wallkicks (ARS2) |
Tetris The Grand Master Ace, sometimes abbreviated TGM Ace or TGMA is Arika's second console Tetris game, and the first (and so far, only) TGM brand console game.
Changes from previous entries in the series
Numerous elements in the gameplay have undergone significant changes, mostly to adhere more closely to The Tetris Company's Tetris Guideline.
Main mode
While the main modes of the TGM series has always been a mode to reach level 999, which increases using Arika's own counting method, as fast as possible, this has been replaced with several modes in which the objective is to clear 150 lines. Each 10-line section has a time limit, in which the game automatically ends if the player fails to get through the section in time.
Rotation
TGM Ace originally featured a selection of two rotation rule options, SRS and ARS. While ARS offered the same initial stances, rotation rules and wallkicks as TGM3, it also featured tetromino colors compliant with SRS instead of the Sega colors used in previous games. ARS also included a locking hard drop and a non-locking soft drop, instead of the non-locking hard drop and locking soft drop in TGM2 and 3. In addition to this, soft drop speeds were reduced to around 0.5G as well. These two changes essentially made Zangi-moves impossible. Finally, the lockdown behavior of the tetrominoes adhered to the Infinity behavior, allowing virtually unlimited lock delay resets. (The game had a limit, though, of 128 rotations or movements per piece before the piece automatically locked down.)
Ichiro Mihara, developer of the TGM series, had connoted closely before the release of the game that another ruleset existed within the game. The hidden rule option, ARS2, was essentially ARS except with the locking roles of the hard and soft drops reversed. This allowed players to play in a similar manner to the previous games, with Zangi-moves reenabled, although the Infinity behavior and the block colors still could not be changed.
According to Mihara, ARS2 was originally intended to be an unlockable element awarded only to players of the highest skill. Later on, however, the feature became unlocked for all players following a software update of the game. The conditions in which ARS2 was to be originally unlocked under remains unknown, although several players are said to have unlocked the feature before the update.
Online Exclusivity
Modes
In this game, items are written only in Japanese and there is no corresponding official English name.The Japanese name in the inside of the game of items is written as supplementary information.(Example: (Japanese: æ¥æ¬èªå))
Offline
Tetris
(Japanese: ãããªã¹)
The main single-player mode. The objective in all modes in this category is to clear 150 lines.
Normal
(Japanese: ãã¼ãã«)
Starts off slow, eventually reaches 20G around level 14 and stays at a fixed lock time.
High Speed 1
(Japanese: ãã¤ã¹ãã¼ã1)
Starts off faster than the beginning of Normal mode, reaches 20G around level 6 and stays at a fixed lock time.
High Speed 2
(Japanese: ãã¤ã¹ãã¼ã2)
Fall speed is fixed at 20G, with a fixed lock time. Without an Xbox Live Gold account, this is the fastest mode that can be unlocked.
Big
(Japanese: ããã°)
All pieces are twice their normal sizes. The speed curve is similar or possibly identical to that of Normal mode. This mode cannot be used for online time attacks.
Another
(Japanese: ã¢ãã¶ã¼)
Fall speed starts at 20G, with a decreasing lock time. This mode can be said to be the equivalent of Death or Shirase in TGM2/3, although the difficulty is lower due to the game's lock delay behavior. Clearing this mode will unlock Another 2.
Another 2
(Japanese: ã¢ãã¶ã¼2)
The final mode currently known. The fall speed is fixed at 20G, with the lock time also fixed at the top speed of Another mode. Clearing this mode will not unlock any new modes or achievements. This mode also cannot be used for online time attacks, making its existence invisible to players who haven't unlocked them themselves.
Doubles
(Japanese: ããã«ã¹)
Match
(Japanese: ããã)
Eraser
(Japanese: ã¤ã¬ã¤ãµã¼)
Level Star
(Japanese: ã¬ãã«ã¹ã¿ã¼)
Target
(Japanese: ã¿ã¼ã²ãã)
Online
Versus (Match)
(Japanese: 対æ¦ãããªã¹)
Tetris Road
(Japanese: ãããªã¹ãã¼ã)
- EX Stage
- (Japanese: EXã¹ãã¼ã¸) If you want to play EX Stage, make one of the (multiple of 5)-th stage finish by Double.
Big Road
(Japanese: ããã°ãã¼ã)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 1:00 | 10 |
2 | Tetris | 4 | 2:00 | 5 |
3 | Cycle | 4 | 2:00 | 4 |
4 | Big | 5 | 2:00 | 20 |
5 | Level Star | 6 | 1:30 | 15 |
EX | Big | 10 | 2:00 | 20 |
Tricky Road
(Japanese: ããªããã¼ãã¼ã)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 5 | 2:00 | 4 |
2 | Target | 3 | 4:00 | 5 |
3 | Cycle | 7 | 2:00 | 4 |
4 | Target | 5 | 4:00 | 5 |
5 | Eraser | 4 | 1:30 | 4 |
EX | Eraser | 7 | 1:50 | 5 |
Grand Road
(Japanese: ã°ã©ã³ããã¼ã)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 8 | 2:00 | 3 |
2 | Tetris | 5 | 1:40 | 4 |
3 | Big | 5 | 1:40 | 20 |
4 | Eraser | 7 | 2:00 | 5 |
5 | Cycle | 6 | 1:30 | 4 |
6 | Level Star | 6 | 1:30 | 20 |
7 | Target | 4 | 3:00 | 3 |
8 | Triple | 6 | 1:40 | 5 |
9 | Eraser | 6 | 2:00 | 4 |
10 | Level Star | 7 | 1:20 | 20 |
EX | Level Star | 8 | 1:10 | 20 |
Star Road
(Japanese: ã¹ã¿ã¼ãã¼ã)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Tetris | 5 | 2:00 | 5 |
2 | Eraser | 5 | 2:00 | 4 |
3 | Target | 2 | 1:30 | 3 |
4 | Cycle | 10 | 1:30 | 4 |
5 | Level Star | 9 | 2:10 | 40 |
6 | Big | 6 | 1:30 | 20 |
7 | Target | 6 | 2:10 | 3 |
8 | Eraser | 6 | 2:00 | 4 |
9 | Cycle | 12 | 1:30 | 4 |
10 | High Speed 2 | 1 | 0:40 | 10 |
EX | High Speed 2 | 1 | 2:00 | 35 |
Another Road
(Japanese: ã¢ãã¶ã¼ãã¼ã)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Level Star | 8 | 1:10 | 20 |
2 | Eraser | 4 | 1:30 | 4 |
3 | Eraser | 3 | 1:30 | 3 |
4 | Target | 4 | 1:30 | 3 |
5 | High Speed 2 | 1 | 1:10 | 20 |
6 | Triple | 6 | 1:40 | 5 |
7 | Big | 5 | 1:40 | 20 |
8 | Eraser | 6 | 1:40 | 4 |
9 | Target | 10 | 3:00 | 3 |
10 | Another | 1 | 1:00 | 10 |
11 | Double | 8 | 2:00 | 5 |
12 | Triple | 8 | 1:40 | 5 |
13 | Tetris | 10 | 1:40 | 5 |
14 | Cycle | 10 | 1:30 | 4 |
15 | Another | 2 | 1:30 | 20 |
16 | Big | 15 | 2:00 | 20 |
17 | Eraser | 10 | 2:00 | 8 |
18 | High Speed 2 | 1 | 2:00 | 40 |
19 | Tetris | 15 | 1:40 | 5 |
20 | Another | 4 | 2:00 | 40 |
EX | Another | 7 | 1:00 | 10 |
Promotional Exam
(Japanese: æ段審æ»)
These title of each class is the notation which imitated the past TGM series.
Class 9
(Japanese: ä¹ç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Level Star | 2 | 2:00 | 10 |
Class 8
(Japanese: å «ç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Tetris | 4 | 1:00 | 1 |
Class 7
(Japanese: ä¸ç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Level Star | 5 | 3:00 | 20 |
Class 6
(Japanese: å ç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Cycle | 5 | 2:00 | 4 |
Class 5
(Japanese: äºç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 3 | 1:30 | 3 |
Class 4
(Japanese: åç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 2 | 1:30 | 3 |
Class 3
(Japanese: ä¸ç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 2:00 | 20 |
Class 2
(Japanese: äºç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Tetris | 4 | 3:00 | 5 |
Class 1
(Japanese: ä¸ç´)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | High Speed 2 | 1 | 1:10 | 10 |
Class s1
(Japanese: å段)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 2:00 | 20 |
2 | Level Star | 8 | 1:00 | 12 |
Class s2
(Japanese: ã段)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 3 | 1:40 | 3 |
2 | Tetris | 4 | 2:00 | 5 |
3 | Level Star | 8 | 1:00 | 15 |
Class s3
(Japanese: ä¸æ®µ)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 4 | 1:30 | 3 |
2 | Cycle | 5 | 1:40 | 4 |
3 | Eraser | 5 | 1:30 | 4 |
4 | High Speed 2 | 1 | 1:00 | 15 |
Class s4
(Japanese: å段)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Big | 2 | 2:00 | 20 |
2 | Cycle | 5 | 1:40 | 4 |
3 | Eraser | 6 | 2:00 | 4 |
4 | High Speed 2 | 1 | 2:00 | 35 |
Class s5
(Japanese: äºæ®µ)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 6 | 2:30 | 4 |
2 | Triple | 4 | 2:00 | 5 |
3 | Big | 2 | 2:00 | 20 |
4 | High Speed 2 | 1 | 3:00 | 50 |
Class s6
(Japanese: å 段)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Target | 7 | 2:40 | 5 |
2 | High Speed 2 | 1 | 2:00 | 35 |
3 | Eraser | 8 | 2:00 | 6 |
4 | Target | 8 | 3:00 | 5 |
Class s7
(Japanese: ä¸æ®µ)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Double | 4 | 1:30 | 5 |
2 | Tetris | 4 | 2:00 | 5 |
3 | Eraser | 10 | 2:00 | 8 |
4 | High Speed 2 | 1 | 1:30 | 40 |
Class s8
(Japanese: å «æ®µ)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | High Speed 2 | 1 | 1:00 | 20 |
2 | Triple | 8 | 2:00 | 5 |
3 | Cycle | 8 | 1:40 | 4 |
4 | Another | 4 | 1:40 | 40 |
Class s9
(Japanese: ä¹æ®µ)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Eraser | 7 | 1:50 | 5 |
2 | Another | 7 | 3:00 | 80 |
Class s10
(Japanese: å段)
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | High Speed 2 | 1 | 2:00 | 40 |
2 | Target | 9 | 3:00 | 4 |
3 | Big | 8 | 1:30 | 20 |
4 | Another | 10 | 1:30 | 40 |
TM
Stage | Subject | LV | Time Limit | Norm |
---|---|---|---|---|
1 | Another | 7 | 1:10 | 30 |
2 | Eraser | 10 | 2:00 | 8 |
3 | Another | 7 | 0:40 | 20 |
4 | Double | 15 | 1:30 | 5 |
5 | Another | 13 | 0:40 | 20 |
Time Attack
(Japanese: ã¿ã¤ã ã¢ã¿ãã¯)
Aesthetics
The game reuses several elements from TGM3, the previous entry in the series. Block graphics are identical, with different block surfaces between SRS and ARS, and the backgrounds share a space theme also used in TGM3, although different images than the ones in TGM3 are used. Many musical tracks used in TGM3 also appear in TGM Ace.
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