User:Nightmareci/SRS
True Rotations
Fix Special:Upload DeHackEd/Mufunyo!
Offsets
0° | (+0, +0) | (-1, +0) | (+2, +0) | (-1, +0) | (+2, +0) |
---|---|---|---|---|---|
90° | (-1, +0) | (+0, +0) | (+0, +0) | (+0, +1) | (+0, -2) |
180° | (-1, +1) | (+1, +1) | (-2, +1) | (+1, +0) | (-2, +0) |
270° | (+0, +1) | (+0, +1) | (+0, +1) | (+0, -1) | (+0, +2) |
0° | (+0, +0) | (+0, +0) | (+0, +0) | (+0, +0) | (+0, +0) |
---|---|---|---|---|---|
90° | (+0, +0) | (+1, +0) | (+1, -1) | (+0, +2) | (+1, +2) |
180° | (+0, +0) | (+0, +0) | (+0, +0) | (+0, +0) | (+0, +0) |
270° | (+0, +0) | (-1, +0) | (-1, -1) | (+0, +2) | (-1, +2) |
0° | (+0, +0) |
---|---|
90° | (+0, -1) |
180° | (-1, -1) |
270° | (-1, +0) |
Explanation of Offsets
Upon pressing a rotation input, clockwise or counterclockwise, there is orientation-start (the orientation before the rotation input is sent) and orientation-end (the orientation that will possibly be changed to). True rotation is performed from orientation-start to orientation-end, even if intersection occurs. Next, the first offset pair is attempted; given (a, b) as the first offset for orientation-start and (c, d) as the offset for orientation-end, the number of columns the offset attempt goes rightward is a-c when a-c is positive and leftward if a-c is negative, and the number of rows upward is b-d if b-d is positive and downward if b-d is negative. If applying the first pair of offsets results in some intersection with the field or walls, then the next offset pair is tried, and so on, until an offset pair succeeds; if none succeed, then no change in state will have occurred.
Examples
This is an example of I rotating from 0° to 90°, which is one clockwise rotation input in-game, with the true rotation center marked all the way through:
Start.
0° -> 90°, true rotation.
Subtract |----------|----------| v v v (+0, +0) - (-1, +0) => +1 horizontal offset, +0 vertical offset. Success. ^ ^ ^ |----------|----------------------------| Subtract
End.