Tessellate
Tessellate | |
---|---|
Developer(s) | hi-games.net |
Publisher(s) | N/A |
Platform(s) | Windows, Linux, Solaris, Mac OS |
Release | September 23rd 2008 |
Gameplay info | |
Next pieces | 1-8 |
Playfield size | 4-10w x 4-20h |
Hold piece | Optional |
Hard drop | Locking and non-locking options |
Rotation system | Various options |
Tessellate is the engine behind the tetronimo games at hi-games.net. A unique feature of the Tessellate engine is that it allows users themselves to define their own games and compete on shared leaderboards for these games. Other features include user-customisable themes and the ability to watch replays of any record.
Standard modes
hi-games.net provides 3 standard modes.
- 40 Lines
- 2 Minute Speed Run
- 20G Japanese
Creating user-defined modes
Any number of user-defined modes can be created using the Tessellate Wizard tool.
Simulation
Scoring
Tessellate calculates points in two stages.
1) As a tetronimo locks, Tessellate records into each block of the tetronimo the number of frames that have ellapsed since the last tetronimo was locked.
2) When rows are cleared, Tessellate awards points according to the following formula:
points = rows * (combo + twist) * max(1, progress * columns * blocks / blockFrames)
where:
- rows is the number of rows cleared
- columns is the number of columns cleared
- blocks is the number of blocks cleared
- blockFrames is the total number of ellapsed frames stored in each of the cleared blocks
- combo is
- twist is 1 if the locked piece cannot be moved one cell left, right or up, or otherwise is 0
- progress is 40 + the current piece/line/level (depending on the game's unit of progress)
Most factors in this formula may be switched on or off when defining a game mode.