Rotate

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Revision as of 18:33, 9 February 2008 by *>Tepples (→‎<span id="IRS">Initial rotation system (IRS)</span>: example of IRS improving high-G mobility)
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In Tetris games, the player must rotate the tetrominos, changing their orientation so that they will fit into the well in advantageous positions. Official or quasi-official Tetris games give the player the ability to rotate a tetromino either clockwise or counterclockwise as many times as the player can before it locks, with the exception of some earlier PC games which only allowed the player to rotate in one direction. All seven of the tetrominoes can be rotated, including the O piece (which has only one orientation).

If there is no space for the piece in its new orientation, it does not rotate. However, many games try to nudge the piece when rotating it against the walls of the playfield or against other blocks. These nudges are called wall kicks.

Initial rotation system (IRS)

Illustration of IRS

Some games, such as TGM series, allow the player to perform "initial rotation" by holding the rotate button during ARE. IRS allows the player to place pieces faster because more time can be spent on shifting. It also improves mobility at high gravity because initial rotation is processed before gravity, and with IRS, the player can place a flatter side of the piece on the stack.

LLL
L
GGG
GGGGGGGGG

In ARS, when the
L piece enters,

III
I
LLL
GGLG
GGGGGGGGG

it normally gets
stuck here

III
I
L
L
LL
GGG
GGGGGGGGG

So hold rotate left
to put it on top

III
I
LLL
LGGG
GGGGGGGGG

Now DAS left
and rotate right


Ideally, the player should be able to use IRS to prevent block out:

T
TTT
I
I
I
I
GGGGGGGGG
GGGGGGGGG

In SRS,
the T tetromino

TI
TTX
I
I
GGGGGGGGG
GGGGGGGGG

would normally
Block Out here

TI
TTI
TI
I
GGGGGGGGG
GGGGGGGGG

but hold rotate left
to put it here

See also