Rotate

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Revision as of 18:25, 9 February 2008 by *>Tepples (Move IRS from TGM legend section)
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In Tetris games, the player must rotate the tetrominos, changing their orientation so that they will fit into the well in advantageous positions. Official or quasi-official Tetris games give the player the ability to rotate a tetromino either clockwise or counterclockwise as many times as the player can before it locks, with the exception of some earlier PC games which only allowed the player to rotate in one direction. All seven of the tetrominoes can be rotated, including the O piece (which has only one orientation).

If there is no space for the piece in its new orientation, it does not rotate. However, many games try to nudge the piece when rotating it against the walls of the playfield or against other blocks. These nudges are called wall kicks.

Initial rotation system (IRS)

Illustration of IRS

Some games, such as TGM series, allow the player to perform "initial rotation" by holding the rotate button during ARE. IRS allows the player to place pieces faster because more time can be spent on shifting. It also improves mobility in 20G because rotation is processed before gravity, and with IRS, the player can place a flatter side of the piece on the stack.

Ideally, the player should be able to use IRS to prevent top out#block out:

T
TTT
I
I
I
I

The T tetromino

TI
TTX
I
I

would normally
Block Out here

TI
TTI
TI
I

but can be rotated
to end up here

See also