User:Nightmareci: Difference between revisions
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== Definitions == | |||
Terms in [[TGM legend]] and [[Glossary]] will be used in my pages, with the original definitions. If you encounter a confusing term, look in TGM legend first, then Glossary if it's not in TGM legend. | |||
=== Row Numbering === | |||
In my pages, row numbering follows this convention: | |||
<ol start=0> | |||
<li>[[Playfield#Vanish_zone|Vanish zone]]</li> | |||
<li>First visible row</li> | |||
<li>Second visible row</li> | |||
... | |||
<li value=19>Nineteenth visible row</li> | |||
<li>Twentieth visible row (last)</li> | |||
</ol> | |||
Row number 0 is the topmost row and successive rows are beneath it. In the listing above (which is TGM1's row configuration), there is a total of 21 usable rows. | |||
== My Own Pages == | |||
[[User:Nightmareci/Detailed description of Tetris The Grand Master | Detailed description of Tetris The Grand Master]] |
Revision as of 08:44, 29 June 2009
Definitions
Terms in TGM legend and Glossary will be used in my pages, with the original definitions. If you encounter a confusing term, look in TGM legend first, then Glossary if it's not in TGM legend.
Row Numbering
In my pages, row numbering follows this convention:
- Vanish zone
- First visible row
- Second visible row ...
- Nineteenth visible row
- Twentieth visible row (last)
Row number 0 is the topmost row and successive rows are beneath it. In the listing above (which is TGM1's row configuration), there is a total of 21 usable rows.