Wall kick: Difference between revisions
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*>Tepples More general than tetrominoes; notable systems |
*>Nicholas No edit summary |
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The complete system for a number of ''[[Tetris]]'' games exists in wktables.c within open-source ''[[Lockjaw]]''. | The complete system for a number of ''[[Tetris]]'' games exists in wktables.c within open-source ''[[Lockjaw]]''. | ||
==See also== | |||
*[[Floor kick]] |
Revision as of 21:06, 15 November 2006
A wall kick happens when a player rotates a piece when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look.
Notable rotation systems that include wall kick include the following:
- The rotation systems of the domino based games Dr. Mario, Puyo Pop, and Super Puzzle Fighter II.
- The rotation system of Tetris DX, which allows wall climbing
- The rotation system of The New Tetris, considered a predecessor to SRS
- SRS, the Super Rotation System used by games that follow the Tetris Guideline
- TGM rotation
Koryan as well as Jagorochi researched the SRS system thoroughly and made diagrams of how SRS finds wallkicks.
The complete system for a number of Tetris games exists in wktables.c within open-source Lockjaw.