Unorthodox cascade line clears: Difference between revisions
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In [[game]]s with [[recursive gravity]] that reward cascading line clears such as ''[[Tetris Worlds]]'' and ''[[Quadra]]'', certain line clears discouraged in naive gravity become favorable. | In [[game]]s with [[recursive gravity]] that reward cascading line clears such as ''[[Tetris Worlds]]'' and ''[[Quadra]]'', certain line clears discouraged in naive gravity become favorable. | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
S......... | |||
SSGGGGGGGG | |||
.SGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
S......... | |||
---------- | |||
.SGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
SSGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
....T..... | |||
GGGTTTGGGG | |||
GGGG.GGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
....T..... | |||
---------- | |||
GGGG.GGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
GGGGTGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
T......... | |||
TTGGGGGGGG | |||
TGGGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
T......... | |||
---------- | |||
---------- | |||
.GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
TGGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
L......... | |||
L......... | |||
LLGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
L......... | |||
L......... | |||
---------- | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
LGGGGGGGGG | |||
LGGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
---------- | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
J......... | |||
JJJGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
J......... | |||
---------- | |||
.GGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
JGGGGGGGGG | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |} | ||
[[Category:Cascade Methods]] | [[Category:Cascade Methods]] |
Revision as of 03:48, 5 August 2009
In games with recursive gravity that reward cascading line clears such as Tetris Worlds and Quadra, certain line clears discouraged in naive gravity become favorable.