Combo: Difference between revisions
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*>Tepples m →General strategy: make it look more like the stub notice |
*>Tepples See also skimming |
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|''You can help illustrate this combo by [http://www.tetrisconcept.com/wiki/index.php?title=Combo&action=edit§ion=1 adding a piece].'' | |''You can help illustrate this combo by [http://www.tetrisconcept.com/wiki/index.php?title=Combo&action=edit§ion=1 adding a piece].'' | ||
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Various [[skimming]] methods can end up in combos. | |||
== Games with combos in their rules== | == Games with combos in their rules== |
Revision as of 16:22, 25 January 2008
Combos are bonuses that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.
General strategy
By leaving two columns open, one can clear combos easily. However, an I tetromino cannot clear a line in this case, so the Hold box should contain a non I piece, if the game allows, or the bottom of the funnel should be 1 cell wide.
Combo number 1 |
You can help illustrate this combo by adding a piece. |
Combo number 2 |
You can help illustrate this combo by adding a piece. |
Various skimming methods can end up in combos.
Games with combos in their rules
- Magical Tetris Challenge
- Tetris The Grand Master
- Tetris The Absolute The Grand Master 2
- Tetris The Absolute The Grand Master 2 PLUS
- Tetris The Grand Master 3 Terror-Instinct
- Demonstration: 1574 Hanabi in Easy Mode
- Demonstration: Master M using a 2-cell-wide opening at the right
- Cultris
- Tetris Zone
- Tetris Online (Japan) Called REN in the game.
- Tetris Splash