Tetris DS: Difference between revisions
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==Modes== | |||
===Standard mode=== | |||
Standard Tetris. | |||
This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error. | |||
====Scoring tables==== | |||
===Push mode=== | |||
Theme: Donkey Kong | |||
Wall kicks are not as flexible. Notably T-spin triples do not work. | |||
Push mode starts with two blocks in the center of a 10x40 block playfield. Tetrominoes drop in two different directions for the different players. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. Once one block is placed or pushed off a player's the end of the playfield, the player loses. | |||
In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose. | |||
This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection. | |||
===Mission mode=== | |||
Theme: ''The Legend of Zelda''. | |||
===Catch mode=== | |||
Theme: ''Metroid''. | |||
This mode is very derivative of the Game Boy Color game ''Klustar''. | |||
===Puzzle mode=== | |||
Theme: ''Yoshi's Cookie'' | |||
===Touch mode=== | |||
Theme: ''Balloon Fight'' | |||
gay | |||
==External links== | ==External links== |
Revision as of 18:33, 31 May 2006
Tetris DS | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | Nintendo DS |
Release | March 20, 2006 (US) April 21, 2006 (Europe) April 27, 2006 (Japan) |
Gameplay info | |
Next pieces | Six |
Playfield size | 22x10 |
Hold piece | Hold function |
Hard drop | Hard and soft drop |
Modes
Standard mode
Standard Tetris.
This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.
Scoring tables
Push mode
Theme: Donkey Kong Wall kicks are not as flexible. Notably T-spin triples do not work.
Push mode starts with two blocks in the center of a 10x40 block playfield. Tetrominoes drop in two different directions for the different players. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. Once one block is placed or pushed off a player's the end of the playfield, the player loses.
In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.
Mission mode
Theme: The Legend of Zelda.
Catch mode
Theme: Metroid.
This mode is very derivative of the Game Boy Color game Klustar.
Puzzle mode
Theme: Yoshi's Cookie
Touch mode
Theme: Balloon Fight
gay
External links
- Official Tetris Website
- Wikipedia - Wikipedia Article on Tetris DS
- Blockstats - Stat Tracker and Highscore board for Tetris DS
- TDS Gaming Hub - Tetris DS Gaming Hub