Tetris DS: Difference between revisions

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==Modes==
===Standard mode===
Standard Tetris.
This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.
====Scoring tables====
===Push mode===
Theme: Donkey Kong
Wall kicks are not as flexible. Notably T-spin triples do not work.
Push mode starts with two blocks in the center of a 10x40 block playfield.  Tetrominoes drop in two different directions for the different players. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. Once one block is placed or pushed off a player's the end of the playfield, the player loses.
In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.
===Mission mode===
Theme: ''The Legend of Zelda''.
===Catch mode===
Theme: ''Metroid''.
This mode is very derivative of the Game Boy Color game ''Klustar''.
===Puzzle mode===
Theme: ''Yoshi's Cookie''
===Touch mode===
Theme: ''Balloon Fight''
gay


==External links==
==External links==

Revision as of 18:33, 31 May 2006

Tetris DS
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Nintendo DS
ReleaseMarch 20, 2006 (US)
April 21, 2006 (Europe)
April 27, 2006 (Japan)
Gameplay info
Next piecesSix
Playfield size22x10
Hold pieceHold function
Hard dropHard and soft drop

Modes

Standard mode

Standard Tetris.

This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.

Scoring tables

Push mode

Theme: Donkey Kong Wall kicks are not as flexible. Notably T-spin triples do not work.

Push mode starts with two blocks in the center of a 10x40 block playfield. Tetrominoes drop in two different directions for the different players. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. Once one block is placed or pushed off a player's the end of the playfield, the player loses.

In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.

This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.

Mission mode

Theme: The Legend of Zelda.

Catch mode

Theme: Metroid.

This mode is very derivative of the Game Boy Color game Klustar.

Puzzle mode

Theme: Yoshi's Cookie

Touch mode

Theme: Balloon Fight

gay

External links