ST Stacking: Difference between revisions

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'''ST stacking''' is a more-or-less sustainable method of stacking [[tetromino]]es to form successive 4-[[line clear]]s and [[Twists|T-spins]]. In ''[[Tetris DS]]'' standard mode, this stacking method achieves near maximum points per line. It's superficially similar to one of the [[Back to Back T-Spin Triple|T-spin triple]] setups but allegedly easier to learn.
'''ST stacking''' is a more-or-less sustainable (under [[Random Generator]]) method of stacking [[tetromino]]es to form successive 4-[[line clear]]s and [[Twists|T-spins]]. In ''[[Tetris DS]]'' standard mode, this stacking method achieves near maximum points per line. It's superficially similar to one of the [[Back to Back T-Spin Triple|T-spin triple]] setups but allegedly easier to learn.


{|
{|
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{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
Spin an T
Spin a T
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
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{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
Leaves one row of garbage
Leaves one row<br>of garbage
|}
|}


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{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
Build 3 more layers
Build more layers
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
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{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
Leaves another identical row of garbage
Leaves another<br>identical row
|}
|}


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{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
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{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
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{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
Aisle 2?<br>
Aisle 2? "I" know<br>
"I" know what to do
what to do
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
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{{pfrow|S|S|T|G|G|G|G|G|G|G}}
{{pfrow|S|S|T|G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
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{{pfrow|-|-|-|-|-|-|-|-|-|-}}
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
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{{pfend}}
{{pfend}}
T-spin double
T-spin double
|}
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|{{pfstart}}
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{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
{{pfrow|I|G| |G|G|G|G|G|G|G}}
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{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow|I|G|I|G|G|G|G|G|G|G}}
{{pfrow|I|G|I|G|G|G|G|G|G|G}}
{{pfrow|I|G|I|G|G|G|G|G|G|G}}
{{pfrow|I|G|I|G|G|G|G|G|G|G}}
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{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
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{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |S| |G|G|G|G|G|G|G}}
{{pfrow| |G| |G|G|G|G|G|G|G}}
{{pfend}}
{{pfend}}
Ahh, that's better.
Ahh, that's better.

Revision as of 17:22, 19 November 2006

ST stacking is a more-or-less sustainable (under Random Generator) method of stacking tetrominoes to form successive 4-line clears and T-spins. In Tetris DS standard mode, this stacking method achieves near maximum points per line. It's superficially similar to one of the T-spin triple setups but allegedly easier to learn.

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG

First build this

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGG
SSGGGGGGG
SGGGGGGG

Drop an S

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
STTTGGGGGG
SSTGGGGGGG
SGGGGGGG

Spin a T

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
----------
----------
SGGGGGGG

T-spin double

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG

Leaves one row
of garbage

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGGGG

Build more layers

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
STTTGGGGGG
SSTGGGGGGG
SGGGGGGG
GGGGGGGG

Another S and T

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
----------
----------
SGGGGGGG
GGGGGGGG

T-spin double

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
GGGGGGGG

Leaves another
identical row

After a few rows of garbage have accumulated, use I tetrominoes to break it down:

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG
GGGGGGGG

Look at the mess
in aisle 2!

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

Aisle 2? "I" know
what to do

GGGGGG
GGGGGGG
GGGGGGG
STTTGGGGGG
SSTGGGGGGG
SGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

Another S and T

GGGGGG
GGGGGGG
GGGGGGG
----------
----------
SGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

T-spin double

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG
IGGGGGGGG

Build more

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
IGIGGGGGGG
IGIGGGGGGG
IGIGGGGGGG
IGIGGGGGGG

Drop next I

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG
----------
----------
----------
----------

Tetorisu!

GGGGGG
GGGGGGG
GGGGGGG
GGGGGG
GGGGGGG
GGGGGGG
SGGGGGGG

Ahh, that's better.

See also

  • Playing forever, which describes and rigorously proves a sustainable method of making 4-line clears in games that do not specifically reward T-spins

References