Playfield: Difference between revisions

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The '''playfield''' is the grid into which [[tetromino]]es fall, also called the "well" (common in older games) or the "matrix" (especially in more recent ''[[Tetris]]'' brand games). The playfield is surrounded by a frame called the [[tetrion]], which controls the overall behavior of tetrominoes.
The '''playfield''' is the grid into which [[tetromino]]es fall, also called the "well" (common in older games) or the "matrix" (especially in more recent ''Tetris'' brand games). The playfield is surrounded by a frame called the [[tetrion]], which controls the overall behavior of tetrominoes.


The vast majority of tetromino based [[games]] use a playfield 10 blocks wide and between 16 and 24 blocks tall. Notable exceptions are the following:
The vast majority of tetromino based [[game]] use a playfield 10 blocks wide and between 16 and 24 blocks tall. Notable exceptions are the following:
*[[Abandoned Bricks]]: 9 w
*[[Abandoned Bricks]]: 9 w
*[[Gnometris]]: 11 w
*[[Gnometris]]: 11 w

Revision as of 00:26, 9 January 2007

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The playfield is the grid into which tetrominoes fall, also called the "well" (common in older games) or the "matrix" (especially in more recent Tetris brand games). The playfield is surrounded by a frame called the tetrion, which controls the overall behavior of tetrominoes.

The vast majority of tetromino based game use a playfield 10 blocks wide and between 16 and 24 blocks tall. Notable exceptions are the following:

Columns are conventionally numbered from left to right, and rows from bottom to top.

The Tetris Guideline specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22. Some games hide rows 21 and up.