Tetris Online (Japan): Difference between revisions
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'''''Tetris Online''''' (テトリスオンライン ''Tetorisu Onrain'') | '''''Tetris Online''''' (テトリスオンライン ''Tetorisu Onrain'') was an official online multiplayer Tetris game for Microsoft Windows. The game's services were shut down on July 5th, 2011. | ||
The game client is in Japanese, | The game client is in Japanese with a few English text, with an unofficial [http://harddrop.com/forums/index.php?showtopic=2797 English translation patch] available. | ||
== Gameplay == | == Gameplay == | ||
Line 30: | Line 30: | ||
=== T-spins === | === T-spins === | ||
*[[T-spin]] recognition is 3-corner T. | *[[T-spin]] recognition is 3-corner T. | ||
*A T- | *A T-Spin Single that uses a [[wall kick]] is a T-Spin Mini, which is less powerful than a normal T-Spin Single in both [[#Challenge|single player]] and [[#T-spins 2|multiplayer]]. T-Spin Doubles and T-Spin Triples with a kick are still counted as a full TSD and TST respectively. | ||
=== Back | === Back-to-Back === | ||
Tetrises and T-Spins are considered Back-to-Back if the previous line clear was either a Tetris or T-Spin. | |||
=== REN === | === REN === | ||
*REN is the Japanese term for combo. | *REN is the Japanese term for combo. | ||
*Each consecutive line clear increases REN by 1 regardless of | *Each consecutive line clear increases REN by 1 regardless of how many lines were cleared at once (Doubles/Triples/Tetrises only add 1 to the counter). | ||
*The REN counter is displayed for REN | *The REN counter is displayed for a 1 REN or higher. The first line clear is considered as a 0 REN, and thus is not displayed. | ||
== Single Player == | == Single Player == | ||
Single player is only available to Premium users. It consists of the following four modes: | Single player is only available to Premium users. It consists of the following four modes: | ||
=== Time Attack === | === [[Sprint|Time Attack]] === | ||
Time Attack is a mode where the goal is to clear 40 lines as fast as possible. | |||
=== Challenge === | === Challenge === | ||
Challenge mode is a [[marathon]]-based mode with a variable goal system. The mode starts at level 1 with a starting time limit of 2 minutes. In this mode, the player must get a high score before time runs out. | |||
Each line clear will reduce the goal counter based on the action performed (example: double would reduce the goal counter by 3 and B2B Tetris would reduce the goal counter by 12). A level up will occur should the goal counter reach 0, and this adds 30 seconds to the timer. | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
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|} | |} | ||
When the player performs a REN, it reduces the goal by floor(ren# / 2) but not more than 10. | |||
=== Marathon === | === Marathon === | ||
Marathon is a 200-line fixed goal mode. A level up occurs every 10 lines. The goal of this mode is to reach level 20 while scoring as many points as possible. There is an endless option available if the player clears 200 lines. | |||
=== Hori Tetris === | === Hori Tetris === | ||
Hori Tetris is a mode where the player must clear a set number of garbage lines as fast as possible. Garbage lines may have multiple holes on them. | |||
* | There are four difficulty levels, each with a varying goal based on the selected difficulty: | ||
* | *'''Easy''' - 100 lines | ||
* | *'''Normal''' - 200 lines | ||
* | *'''Difficult''' - 400 lines | ||
*'''Very Difficult''' - 1,000 lines | |||
== | == Multiplayer == | ||
Selectable from the main menu, Multiplayer features the following classes/rooms: | |||
{| border="2" cellpadding="2" cellspacing="5" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | {| border="2" cellpadding="2" cellspacing="5" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
Line 130: | Line 122: | ||
|} | |} | ||
Each room has a maximum room size of 6 players. Premium users may create password-protected rooms. | |||
In team modes, every team must be the same size before a team match can start. | |||
After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends. | |||
In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators. | |||
TP earned after every match is calculated as follows: | |||
<blockquote>'''TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)''' | <blockquote>'''TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)''' | ||
</blockquote> | </blockquote> | ||
=== | === Sending garbage lines === | ||
In multiplayer games, performing certain actions will send garbage to other players. The garbage table is as follows: | |||
* Line clears | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
|- | |- | ||
!bgcolor="#FFFF77"| | !bgcolor="#FFFF77"| Action | ||
!bgcolor="#BBBBBB"| Lines Sent | !bgcolor="#BBBBBB"| Lines Sent | ||
|-align = center | |-align = center | ||
Line 156: | Line 152: | ||
|-align = center | |-align = center | ||
| bgcolor="#FFFFCC"|Tetris (B2B) || 5 | | bgcolor="#FFFFCC"|Tetris (B2B) || 5 | ||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"|Mini || 1 | | bgcolor="#FFE3AC"|T-Spin Mini || 1 | ||
|-align = center | |||
| bgcolor="#FFE3AC"|T-Spin Mini (B2B) || 2 | |||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"| | | bgcolor="#FFE3AC"|T-Spin Single || 2 | ||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"|Single || | | bgcolor="#FFE3AC"|T-Spin Single (B2B) || 3 | ||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"| | | bgcolor="#FFE3AC"|T-Spin Double || 4 | ||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"|Double || | | bgcolor="#FFE3AC"|T-Spin Double (B2B) || 5 | ||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"| | | bgcolor="#FFE3AC"|T-Spin Triple || 6 | ||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"|Triple || | | bgcolor="#FFE3AC"|T-Spin Triple (B2B) || 8 | ||
|-align = center | |-align = center | ||
| bgcolor="#FFE3AC"| | | bgcolor="#FFE3AC"|Perfect Clear || +6 | ||
|} | |} | ||
* REN table | |||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
|- | |- | ||
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| bgcolor="#CCBBFF"|10 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|24 | | bgcolor="#CCBBFF"|10 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|24 | ||
|-align = center | |-align = center | ||
| bgcolor="#CCBBFF"|11 || bgcolor="#D7ECC6"|5 || bgcolor="#C4E8E8"|29 | | bgcolor="#CCBBFF"|11+ || bgcolor="#D7ECC6"|5 || bgcolor="#C4E8E8"|29 | ||
|} | |} | ||
Getting a KO sends an additional 1, 2 or 3 garbage lines to all players. How many lines are sent depends on the number of players in a room and the player's KO count in the game. | |||
Unlike normal garbage, "to-all" garbage is never used for garbage canceling. | |||
==== | === Garbage distribution === | ||
In a free for all match, a target cursor that randomly switches between players determines the opponent that the player will send lines to. | |||
Unlike other Tetris Guideline games (eg. Tetris DS, Tetris Splash, and Arena mode in Tetris Friends), the garbage holes do not line up or change randomly. Each line clear sends garbage to a single random column. | |||
'''Possible garbage fields''' | '''Possible garbage fields''' | ||
Line 257: | Line 242: | ||
|} | |} | ||
''2. Single, Triple, Single, Tetris, T-spin Single (REN | ''2. Single, Triple, Single, Tetris, T-spin Single (4 REN)'' | ||
{| | {| | ||
|<playfield> | |<playfield> | ||
Line 284: | Line 269: | ||
== Training == | == Training == | ||
Training is is a Premium-only game mode for playing against an AI player in a 1v1 match. There are 24 levels consisting of 3 stages each: | |||
*Tetris | |||
*REN | |||
*T-spin | |||
== Shop == | == Shop == | ||
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=== Lottery Balls === | === Lottery Balls === | ||
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, | Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1,000, 2,000, 3,000, 5,000 and 10,000. This is the quickest way to buy upgrades. | ||
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;" | ||
|- | |- | ||
Line 330: | Line 313: | ||
Multi-player Items: (available through lottery) | Multi-player Items: (available through lottery) | ||
*Garbage Tetris: When | *Garbage Tetris: When performing a Tetris in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games. | ||
*Garbage REN: | *Garbage REN: REN clears in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games. | ||
*Garbage B2B: | *Garbage B2B: Back-to-Back actions will send garbage with 2 gaps in the probability of ?% in VS COM or Multi modes for ? games. | ||
*Garbage T-Spin: When | *Garbage T-Spin: When performing a T-Spin in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games. | ||
*Anti-Miss: | *Anti-Miss: Prevents accidental hard drops for ? games. | ||
=== Upgrades === | === Upgrades === | ||
Line 363: | Line 346: | ||
== Closing and legacy == | == Closing and legacy == | ||
On July 5th, 2011, Tetris Online Japan shut down their servers. <br> | On July 5th, 2011, Tetris Online Japan shut down their servers. <br> | ||
Currently, you can play TOJ using the fan-made client | Currently, you can play TOJ using the fan-made client [http://tetrisonline.pl/ Tetris Online Poland]. This client has all Premium features and items available by default. | ||
== Links == | == Links == |
Revision as of 07:43, 10 October 2024
Tetris Online | |
---|---|
Developer(s) | Tetris Online Japan, Inc. |
Publisher(s) | Gungho Games |
Platform(s) | Windows |
Release |
|
Gameplay info | |
Next pieces | 1-6 (Default 3) |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Online (テトリスオンライン Tetorisu Onrain) was an official online multiplayer Tetris game for Microsoft Windows. The game's services were shut down on July 5th, 2011.
The game client is in Japanese with a few English text, with an unofficial English translation patch available.
Gameplay
- ARE, IRS and IHS are not present.
- The Random Generator is used for piece distribution.
- Line clear delay is minimal to non-existent depending on the upgrade level.
T-spins
- T-spin recognition is 3-corner T.
- A T-Spin Single that uses a wall kick is a T-Spin Mini, which is less powerful than a normal T-Spin Single in both single player and multiplayer. T-Spin Doubles and T-Spin Triples with a kick are still counted as a full TSD and TST respectively.
Back-to-Back
Tetrises and T-Spins are considered Back-to-Back if the previous line clear was either a Tetris or T-Spin.
REN
- REN is the Japanese term for combo.
- Each consecutive line clear increases REN by 1 regardless of how many lines were cleared at once (Doubles/Triples/Tetrises only add 1 to the counter).
- The REN counter is displayed for a 1 REN or higher. The first line clear is considered as a 0 REN, and thus is not displayed.
Single Player
Single player is only available to Premium users. It consists of the following four modes:
Time Attack
Time Attack is a mode where the goal is to clear 40 lines as fast as possible.
Challenge
Challenge mode is a marathon-based mode with a variable goal system. The mode starts at level 1 with a starting time limit of 2 minutes. In this mode, the player must get a high score before time runs out.
Each line clear will reduce the goal counter based on the action performed (example: double would reduce the goal counter by 3 and B2B Tetris would reduce the goal counter by 12). A level up will occur should the goal counter reach 0, and this adds 30 seconds to the timer.
Line Clear | Goal Reduction |
---|---|
Single | 1 |
Double | 3 |
Triple | 5 |
Tetris | 8 |
Tetris (B2B) | 12 |
T-spin Mini | 6 |
T-spin Mini (B2B) | 9 |
T-spin Single | 8 |
T-spin Single (B2B) | 12 |
T-spin Double | 12 |
T-spin Double (B2B) | 18 |
T-spin Triple | 16 |
T-spin Triple (B2B) | 24 |
Perfect clear | 24 |
When the player performs a REN, it reduces the goal by floor(ren# / 2) but not more than 10.
Marathon
Marathon is a 200-line fixed goal mode. A level up occurs every 10 lines. The goal of this mode is to reach level 20 while scoring as many points as possible. There is an endless option available if the player clears 200 lines.
Hori Tetris
Hori Tetris is a mode where the player must clear a set number of garbage lines as fast as possible. Garbage lines may have multiple holes on them.
There are four difficulty levels, each with a varying goal based on the selected difficulty:
- Easy - 100 lines
- Normal - 200 lines
- Difficult - 400 lines
- Very Difficult - 1,000 lines
Multiplayer
Selectable from the main menu, Multiplayer features the following classes/rooms:
Class | Free for All | Team Play | Maps | AI | Miscellaneous |
---|---|---|---|---|---|
Specials | Yes | Yes | Yes | No | Special items available |
Beginner | Yes | Yes | Yes | Yes | 15 LPM or under only |
Intermediate | Yes | Yes | Yes | Yes | |
Expert | Yes | Yes | Yes | Yes | 20G |
1v1 | No | No | No | No | Ratings, 'King of the Hill' format |
Each room has a maximum room size of 6 players. Premium users may create password-protected rooms.
In team modes, every team must be the same size before a team match can start.
After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.
In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.
TP earned after every match is calculated as follows:
TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)
Sending garbage lines
In multiplayer games, performing certain actions will send garbage to other players. The garbage table is as follows:
- Line clears
Action | Lines Sent |
---|---|
Single | 0 |
Double | 1 |
Triple | 2 |
Tetris | 4 |
Tetris (B2B) | 5 |
T-Spin Mini | 1 |
T-Spin Mini (B2B) | 2 |
T-Spin Single | 2 |
T-Spin Single (B2B) | 3 |
T-Spin Double | 4 |
T-Spin Double (B2B) | 5 |
T-Spin Triple | 6 |
T-Spin Triple (B2B) | 8 |
Perfect Clear | +6 |
- REN table
REN # | Lines Sent | Total Sent |
---|---|---|
0 | 0 | 0 |
1 | 0 | 0 |
2 | 1 | 1 |
3 | 1 | 2 |
4 | 2 | 4 |
5 | 2 | 6 |
6 | 3 | 9 |
7 | 3 | 12 |
8 | 4 | 16 |
9 | 4 | 20 |
10 | 4 | 24 |
11+ | 5 | 29 |
Getting a KO sends an additional 1, 2 or 3 garbage lines to all players. How many lines are sent depends on the number of players in a room and the player's KO count in the game.
Unlike normal garbage, "to-all" garbage is never used for garbage canceling.
Garbage distribution
In a free for all match, a target cursor that randomly switches between players determines the opponent that the player will send lines to.
Unlike other Tetris Guideline games (eg. Tetris DS, Tetris Splash, and Arena mode in Tetris Friends), the garbage holes do not line up or change randomly. Each line clear sends garbage to a single random column.
Possible garbage fields
1. Tetris, Tetris (B2B)
2. Single, Triple, Single, Tetris, T-spin Single (4 REN)
Training
Training is is a Premium-only game mode for playing against an AI player in a 1v1 match. There are 24 levels consisting of 3 stages each:
- Tetris
- REN
- T-spin
Shop
Premium Membership
A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password-protected games.
Premium Time | Cost |
---|---|
30 days | 315 yen |
90 days | 945 yen |
180 days | 1,890 yen |
24 hours | 1,000 TP |
Note: When inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium Membership.
90-day and 180-day tickets are only sold on certain periods; if you have a Yahoo! Japan ID, you can purchase a 30-day ticket for 210 yen.
Lottery Balls
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1,000, 2,000, 3,000, 5,000 and 10,000. This is the quickest way to buy upgrades.
Lottery Balls | Cost |
---|---|
3 | 315 yen |
6 | 630 yen |
12 | 1,260 yen |
VS Item
There are 3 items packs for Specials Mode available for purchase either through lottery balls or TP:
- Sword (Offensive set)
- Shield (Defensive set)
- Happy Face (Interference set)
Multi-player Items: (available through lottery)
- Garbage Tetris: When performing a Tetris in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
- Garbage REN: REN clears in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
- Garbage B2B: Back-to-Back actions will send garbage with 2 gaps in the probability of ?% in VS COM or Multi modes for ? games.
- Garbage T-Spin: When performing a T-Spin in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
- Anti-Miss: Prevents accidental hard drops for ? games.
Upgrades
All upgrades start at level 0 except for piece previews which starts at level 2. 5 Upgrades are available:
- Next piece previews - each level gives you (level + 1) piece previews
- Sensitivity - each level will increase DAS speed
- Soft drop speed - each level increases soft drop speed
- Line clear delay - each level reduces line clear delay
- Lock delay - This has very little effect in 0G gameplay. Lock delay upgrades will increase the amount of time before the piece will lock after it touches the floor.
It is recommended to upgrade sensitivity first, then soft drop speed if you use many T-spins and finally, line clear delay or previews depending on personal preference.
Level | Cost in TP |
---|---|
1 | 200 |
2 | 500 |
3 | 1,000 |
4 | 3,000 |
5 | 5,000 |
Closing and legacy
On July 5th, 2011, Tetris Online Japan shut down their servers.
Currently, you can play TOJ using the fan-made client Tetris Online Poland. This client has all Premium features and items available by default.