List of twists: Difference between revisions
*>Tepples →Twists with J and L: the TGM J-spin works in TOD. I use it all the time in Tetramino, which shares TOD's rotation system. |
*>DeHackEd <playfield> mode |
||
Line 21: | Line 21: | ||
A well-known twist involves the tetromino ''T''. In fact, these are the only twists that games that use "3-corner T no kick" reward. | A well-known twist involves the tetromino ''T''. In fact, these are the only twists that games that use "3-corner T no kick" reward. | ||
{| | {| | ||
| | |<playfield> | ||
tgg | |||
ggggtC ggg | |||
gggggtgggg | |||
</playfield> | |||
Soft drop | Soft drop | ||
| | |<playfield> | ||
gg | |||
ggggtCtggg | |||
gggggtgggg | |||
</playfield> | |||
Rotate left | Rotate left | ||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
tgg | |||
tC ggg | |||
gggggtgggg | |||
</playfield> | |||
Soft drop | Soft drop | ||
| | |<playfield> | ||
gg | |||
tCtggg | |||
gggggtgggg | |||
</playfield> | |||
Rotate once | Rotate once | ||
| | |<playfield> | ||
tgg | |||
Ctggg | |||
gggggtgggg | |||
</playfield> | |||
Or twice | Or twice | ||
|} | |} | ||
Line 58: | Line 58: | ||
In SRS games that reward kick T-Spins like ''[[Tetris DS]]'' and ''[[Tetris Zone]]'', making use of a wall kick saves a bit of soft-dropping time. This will not count in newer games like ''[[Tetris Evolution]]'' or ''[[Tetris Splash]]''. | In SRS games that reward kick T-Spins like ''[[Tetris DS]]'' and ''[[Tetris Zone]]'', making use of a wall kick saves a bit of soft-dropping time. This will not count in newer games like ''[[Tetris Evolution]]'' or ''[[Tetris Splash]]''. | ||
{| | {| | ||
| | |<playfield> | ||
t | |||
ggCtgg | |||
ggggt ggg | |||
ggggg gggg | |||
</playfield> | |||
Soft drop | Soft drop | ||
| | |<playfield> | ||
gg gg | |||
ggggtCtggg | |||
gggggtgggg | |||
</playfield> | |||
Rotate right | Rotate right | ||
|} | |} | ||
Line 76: | Line 76: | ||
The following works in ''[[Tetris DX]]'', [[TGM rotation]], and [[SRS]], but it is not scored as a T-spin in ''Tetris Worlds'' if performed on the floor of the playfield. | The following works in ''[[Tetris DX]]'', [[TGM rotation]], and [[SRS]], but it is not scored as a T-spin in ''Tetris Worlds'' if performed on the floor of the playfield. | ||
{| | {| | ||
| | |<playfield> | ||
tgggg | |||
ggggttgggg | |||
ggg tgggg | |||
</playfield> | |||
Soft drop | Soft drop | ||
| | |<playfield> | ||
gggg | |||
ggggt gggg | |||
gggtttgggg | |||
</playfield> | |||
Rotate right | Rotate right | ||
|} | |} | ||
Line 93: | Line 93: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
o gggg | |||
ggggoogggg | |||
ggg o gggg | |||
</playfield> | |||
Firm drop | Firm drop | ||
| | |<playfield> | ||
gggg | |||
ggggo gggg | |||
gggooogggg | |||
</playfield> | |||
Rotate left | Rotate left | ||
|} | |} | ||
Line 109: | Line 109: | ||
This example from SRS is not a T-spin under the old rule, as the tetromino could have been rotated before being dropped, but SRS games from ''Tetris Worlds'' through ''Tetris Online (Japan)'' count it anyway: | This example from SRS is not a T-spin under the old rule, as the tetromino could have been rotated before being dropped, but SRS games from ''Tetris Worlds'' through ''Tetris Online (Japan)'' count it anyway: | ||
{| | {| | ||
| | |<playfield> | ||
g t | |||
ggggggtttg | |||
gggggg ggg | |||
</playfield> | |||
| | |<playfield> | ||
gt | |||
ggggggtt g | |||
ggggggtggg | |||
</playfield> | |||
|} | |} | ||
This one is a T-spin in ''Tetris DS'' but not ''Tetris Worlds'' due to the difference in how the playfield walls are handled: | This one is a T-spin in ''Tetris DS'' but not ''Tetris Worlds'' due to the difference in how the playfield walls are handled: | ||
{| | {| | ||
| | |<playfield> | ||
t g | |||
tCtggggggg | |||
ggggggggg | |||
</playfield> | |||
| | |<playfield> | ||
t g | |||
Ct ggggggg | |||
tggggggggg | |||
</playfield> | |||
|} | |} | ||
Triples may not seem possible, but especially games using [[SRS]] will allow them regardless. Notice that the ending position of the T tetromino does not overlap the starting position. Later guideline games don't recognise this, either by not counting triples made with this twist as a T-spin (''[[Tetris Zone]]''), or by not recognising this twist as a T-spin at all (''[[Tetris Evolution]]''). | Triples may not seem possible, but especially games using [[SRS]] will allow them regardless. Notice that the ending position of the T tetromino does not overlap the starting position. Later guideline games don't recognise this, either by not counting triples made with this twist as a T-spin (''[[Tetris Zone]]''), or by not recognising this twist as a T-spin at all (''[[Tetris Evolution]]''). | ||
{| | {| | ||
| | |<playfield> | ||
tgg | |||
tttg | |||
gggg ggggg | |||
ggg ggggg | |||
gggg ggggg | |||
</playfield> | |||
Soft drop and slide | Soft drop and slide | ||
| | |<playfield> | ||
gg | |||
g | |||
ggggtggggg | |||
gggttggggg | |||
ggggtggggg | |||
</playfield> | |||
Rotate left | Rotate left | ||
|} | |} | ||
This one works in [[Tetris (Atari)|Atari rotation]]: | This one works in [[Tetris (Atari)|Atari rotation]]: | ||
{| | {| | ||
| | |<playfield> | ||
gg | |||
gSSS | |||
g S | |||
gggg ggggg | |||
</playfield> | |||
| | |<playfield> | ||
gg | |||
gS | |||
gSS | |||
ggggSggggg | |||
</playfield> | |||
|} | |} | ||
And this works in both SRS and Atari rotation (assuming there is a rotate right button): | And this works in both SRS and Atari rotation (assuming there is a rotate right button): | ||
{| | {| | ||
| | |<playfield> | ||
gg | |||
g t | |||
gttt | |||
gggg ggggg | |||
</playfield> | |||
| | |<playfield> | ||
gg | |||
gt | |||
gtt | |||
ggggtggggg | |||
</playfield> | |||
|} | |} | ||
A complicated SRS example: | A complicated SRS example: | ||
{| | {| | ||
| | |<playfield> | ||
ggggggggt | |||
gggggg tt | |||
ggggggg tg | |||
ggggggg g | |||
ggggggg gg | |||
</playfield> | |||
| | |<playfield> | ||
gggggggg | |||
gggggg ttt | |||
ggggggg tg | |||
ggggggg g | |||
ggggggg gg | |||
</playfield> | |||
| | |<playfield> | ||
gggggggg | |||
ggggggttt | |||
gggggggt g | |||
ggggggg g | |||
ggggggg gg | |||
</playfield> | |||
| | |<playfield> | ||
gggggggg | |||
gggggg | |||
gggggggt g | |||
gggggggttg | |||
gggggggtgg | |||
</playfield> | |||
|} | |} | ||
Line 221: | Line 221: | ||
{| | {| | ||
| | |<playfield> | ||
ggggggggi | |||
gggggg i | |||
ggggggggi | |||
ggggggggi | |||
</playfield> | |||
| | |<playfield> | ||
gggggggg | |||
ggggggiiii | |||
gggggggg | |||
gggggggg | |||
</playfield> | |||
|} | |} | ||
Line 238: | Line 238: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
iiii | |||
gggg ggggg | |||
ggg ggg | |||
gggg ggggg | |||
gggg ggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggggiggggg | |||
ggg i ggg | |||
ggggiggggg | |||
ggggiggggg | |||
</playfield> | |||
Rotate left | Rotate left | ||
| | |<playfield> | ||
gggg ggggg | |||
gggiiiiggg | |||
gggg ggggg | |||
gggg ggggg | |||
</playfield> | |||
Rotate right | Rotate right | ||
|} | |} | ||
Line 266: | Line 266: | ||
In SRS, I tetrominoes can be rotated on their end blocks: | In SRS, I tetrominoes can be rotated on their end blocks: | ||
{| | {| | ||
| | |<playfield> | ||
i | |||
gig | |||
ggggiggggg | |||
ggggi gg | |||
</playfield> | |||
| | |<playfield> | ||
g g | |||
gggg ggggg | |||
ggggiiiigg | |||
</playfield> | |||
|} | |} | ||
This one works in SRS and [[Tetris (Atari)|Atari]] rotation: | This one works in SRS and [[Tetris (Atari)|Atari]] rotation: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
ggg | |||
ggiiii | |||
gg ggggggg | |||
gg ggggggg | |||
gg ggggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
ggi | |||
ggiggggggg | |||
ggiggggggg | |||
ggiggggggg | |||
</playfield> | |||
|} | |} | ||
Line 302: | Line 302: | ||
This one is silly but should work (with minor variations) in most systems, even if it is not rewarded: | This one is silly but should work (with minor variations) in most systems, even if it is not rewarded: | ||
{| | {| | ||
| | |<playfield> | ||
ggg | |||
gg | |||
giiii | |||
gg ggggggg | |||
gg ggggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
ggi | |||
g i | |||
ggiggggggg | |||
ggiggggggg | |||
</playfield> | |||
|} | |} | ||
Line 321: | Line 321: | ||
{| | {| | ||
| | |<playfield> | ||
ggg | |||
gg | |||
zzzzg | |||
ggggggg gg | |||
ggggggg gg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
zgg | |||
z g | |||
gggggggzgg | |||
gggggggzgg | |||
</playfield> | |||
|} | |} | ||
In games that use Atari rotation, a similar maneuver can produce a triple: | In games that use Atari rotation, a similar maneuver can produce a triple: | ||
{| | {| | ||
| | |<playfield> | ||
ggg | |||
gzzzz | |||
gg ggggggg | |||
gg ggggggg | |||
gg ggggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
g z | |||
ggzggggggg | |||
ggzggggggg | |||
ggzggggggg | |||
</playfield> | |||
|} | |} | ||
Line 360: | Line 360: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
s ggggg | |||
gggsC gggg | |||
ggg sggggg | |||
</playfield> | |||
Rotate left<br>and soft drop | Rotate left<br>and soft drop | ||
| | | | ||
<playfield> | |||
ggggg | |||
ggg Csgggg | |||
gggssggggg | |||
</playfield> | |||
Rotate left | Rotate left | ||
|} | |} | ||
Line 378: | Line 378: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
GGGGG Z | |||
GGGG CZGGG | |||
GGGGGZ GGG | |||
</playfield> | |||
Rotate right<br>and soft drop | Rotate right<br>and soft drop | ||
| | | | ||
<playfield> | |||
GGGGG | |||
GGGGZC GGG | |||
GGGGGZZGGG | |||
</playfield> | |||
Rotate right | Rotate right | ||
|} | |} | ||
Line 396: | Line 396: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
s | |||
Cs | |||
ggggs gggg | |||
ggg ggggg | |||
</playfield> | |||
Rotate right<br>and soft drop | Rotate right<br>and soft drop | ||
| | |<playfield> | ||
ggggCsgggg | |||
gggssggggg | |||
</playfield> | |||
Rotate right again | Rotate right again | ||
|} | |} | ||
Line 415: | Line 415: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
s | |||
Csggggg | |||
ggggs gggg | |||
ggg ggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggggg | |||
ggggCsgggg | |||
gggssggggg | |||
</playfield> | |||
|} | |} | ||
''SRS only:'' | ''SRS only:'' | ||
{| | {| | ||
| | |<playfield> | ||
zzgg | |||
Czg | |||
ggggg gggg | |||
gggg gggg | |||
gggg ggggg | |||
</playfield> | |||
| | |<playfield> | ||
gg | |||
g | |||
gggggzgggg | |||
ggggzCgggg | |||
ggggzggggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
ggss | |||
gsC | |||
gggg ggggg | |||
gggg gggg | |||
ggggg gggg | |||
</playfield> | |||
| | |<playfield> | ||
gg | |||
g | |||
ggggsggggg | |||
ggggCsgggg | |||
gggggsgggg | |||
</playfield> | |||
|} | |} | ||
In this case, if using ''S'', turn left both times and if using ''Z'', turn right both times. | In this case, if using ''S'', turn left both times and if using ''Z'', turn right both times. | ||
{| | {| | ||
| | |<playfield> | ||
s | |||
gsCg | |||
ggg sggggg | |||
gg gggggg | |||
</playfield> | |||
| | |<playfield> | ||
g g | |||
gggCsggggg | |||
ggssgggggg | |||
</playfield> | |||
|} | |} | ||
Line 482: | Line 482: | ||
Works in virtually all versions, including [[Tetris (Game Boy)]]: | Works in virtually all versions, including [[Tetris (Game Boy)]]: | ||
{| | {| | ||
| | |<playfield> | ||
LGGGGG | |||
GGG L GGGG | |||
GGG LLGGGG | |||
</playfield> | |||
| | |<playfield> | ||
GGGGG | |||
GGGLLLGGGG | |||
GGGL GGGG | |||
</playfield> | |||
|} | |} | ||
Works with TGM and SRS: | Works with TGM and SRS: | ||
{| | {| | ||
| | |<playfield> | ||
jj | |||
gggjgggggg | |||
gggj gggg | |||
</playfield> | |||
| | |<playfield> | ||
gggjgggggg | |||
gggjjjgggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
ll | |||
ggggglgggg | |||
ggg lgggg | |||
</playfield> | |||
| | |<playfield> | ||
ggggglgggg | |||
ggglllgggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
lggggggg | |||
lg ggggg | |||
ll ggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggggggg | |||
glggggg | |||
lllggggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
gggggggj | |||
ggggg gj | |||
ggggg jj z | |||
</playfield> | |||
| | |<playfield> | ||
ggggggg | |||
gggggjg | |||
gggggjjj z | |||
</playfield> | |||
|} | |} | ||
(For the last one, the block highlighted in red is needed in TGM, but is optional in SRS. The edge of the field may also be used in place of that block.) | (For the last one, the block highlighted in red is needed in TGM, but is optional in SRS. The edge of the field may also be used in place of that block.) | ||
Line 547: | Line 547: | ||
Works with TGM and [[TOD]]: | Works with TGM and [[TOD]]: | ||
{| | {| | ||
| | |<playfield> | ||
gggjj | |||
g jgggggg | |||
gggjgggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
gjjjgggggg | |||
gggjgggggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
llggg | |||
ggggggl g | |||
gggggglggg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
gggggglllg | |||
gggggglggg | |||
</playfield> | |||
|} | |} | ||
Works with SRS only: | Works with SRS only: | ||
{| | {| | ||
| | |<playfield> | ||
ggllg | |||
ggglg | |||
gggg lggg | |||
gggg ggggg | |||
</playfield> | |||
| | |<playfield> | ||
gg g | |||
ggg g | |||
gggglllggg | |||
gggglggggg | |||
</playfield> | |||
|} | |} | ||
Like other spin triples, this works with SRS only: | Like other spin triples, this works with SRS only: | ||
{| | {| | ||
| | |<playfield> | ||
j gg | |||
jjjg | |||
gggg ggggg | |||
gggg ggggg | |||
ggg ggggg | |||
</playfield> | |||
| | |<playfield> | ||
gg | |||
g | |||
ggggjggggg | |||
ggggjggggg | |||
gggjjggggg | |||
</playfield> | |||
|} | |} | ||
[[Tetris (NES, Tengen)|Tengen]] oddball ([http://www.youtube.com/watch?v=hhH16bgbupc video]): | [[Tetris (NES, Tengen)|Tengen]] oddball ([http://www.youtube.com/watch?v=hhH16bgbupc video]): | ||
{| | {| | ||
| | |<playfield> | ||
II | |||
ZII | |||
Z LLL | |||
Z JJL | |||
Z JJ | |||
</playfield> | |||
| | |<playfield> | ||
II | |||
ZII | |||
ZLL | |||
ZLJJ | |||
ZLJJ | |||
</playfield> | |||
|} | |} | ||
Line 627: | Line 627: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
gggg | |||
gggg | |||
ggggg gggg | |||
ggg gggg | |||
ggg gggggg | |||
</playfield> | |||
| | |<playfield> | ||
gggg | |||
gggg | |||
ggggg-gggg | |||
ggglllgggg | |||
ggglgggggg | |||
</playfield> | |||
SRS only | SRS only | ||
| | |<playfield> | ||
gggg | |||
gggg | |||
ggggg gggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
ggg | |||
gg | |||
ggggg gggg | |||
ggg gggg | |||
ggg gggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
gg | |||
ggggglgggg | |||
ggglllgggg | |||
ggg-gggggg | |||
</playfield> | |||
| | |<playfield> | ||
ggg | |||
gg | |||
ggg gggggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
gggg ggg | |||
ggg ggg | |||
gggg ggggg | |||
ggggg gggg | |||
ggggg gggg | |||
</playfield> | |||
| | |<playfield> | ||
ggggt ggg | |||
gggtt- ggg | |||
ggggtggggg | |||
ggggg gggg | |||
ggggg gggg | |||
</playfield> | |||
| | |<playfield> | ||
ggggt ggg | |||
gggtt ggg | |||
ggggg gggg | |||
ggggg gggg | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
| | |<playfield> | ||
gggg | |||
ggg ggg | |||
ggggg gggg | |||
ggg gggggg | |||
ggg gggggg | |||
ggg gggggg | |||
</playfield> | |||
| | |<playfield> | ||
gggg | |||
ggg tttggg | |||
gggggtgggg | |||
ggg gggggg | |||
ggg gggggg | |||
ggg gggggg | |||
</playfield> | |||
| | |<playfield> | ||
gggg | |||
ggg tttggg | |||
ggg gggggg | |||
ggg gggggg | |||
ggg gggggg | |||
</playfield> | |||
|} | |} | ||
Revision as of 01:08, 14 July 2009
Twists, called "spin moves" in The New Tetris's manual, let a player fix some otherwise difficult situations. These examples cover recent games, but some of them may not work for earlier Tetris games that use little or no wall kick.
Rewards for twists
Some games give scoring rewards for twisting a tetromino into a tight space. Two basic algorithms, with slight variations, have been used in newer games to detect and reward in-place spins:
- Immobile, used in The New Tetris: A twist is recognised if a tetromino locks in a position where it cannot move left, right, or up. There is only a reward if rows are completed in this way.
- 3-corner T, used in Tetris DS and other SRS based games: A T-spin bonus is awarded if all of the following are true:[1]
- Tetromino being locked is T.
- Last successful movement of the tetromino was a rotate, as opposed to sideways movement, downward movement, or falling due to gravity. (Canceling lock delay in games that allow it, such as Tetris DS, does not count as a movement.) The tetromino doesn't even have to end up in a different orientation than it was dropped in; setting up the "well-known twist" below in Tetris Worlds or Tetris DS and pressing both rotate buttons (B–A or A–B) will trigger the T-spin bonus even without any net rotation.
- Three of the 4 squares diagonally adjacent to the T's center are occupied. (In Tetris DS, the walls and floor surrounding the playfield are considered "occupied", while in Tetris Worlds for GBA, they aren't.
Different games add further restrictions:
- 3-corner T no wall, used in Tetris Worlds: The walls and floor surrounding the playfield are not considered "occupied". This means that if a wall kick places the T tetromino with its flat side against the wall or floor, the T-spin will not be recognized. (Kicks that place the flat side against blocks in the playfield still work.)
- 3-corner T no kick, used in Tetris: New Century, iPod Tetris, and Tetris Evolution: The final rotation must not involve a wall kick, that is, it recognizes only the "well known twist" below.
(The names for the algorithms are unofficial, taken from the fan game Lockjaw.)
In some of these diagrams, especially those involving S and Z tetrominoes, the "center" corresponding to the center of rotation in SRS is marked with a circle ().
Twists with T (or T-Spin)
A well-known twist involves the tetromino T. In fact, these are the only twists that games that use "3-corner T no kick" reward.
Soft drop |
Rotate left |
Soft drop |
Rotate once |
Or twice |
In SRS games that reward kick T-Spins like Tetris DS and Tetris Zone, making use of a wall kick saves a bit of soft-dropping time. This will not count in newer games like Tetris Evolution or Tetris Splash.
Soft drop |
Rotate right |
The following works in Tetris DX, TGM rotation, and SRS, but it is not scored as a T-spin in Tetris Worlds if performed on the floor of the playfield.
Soft drop |
Rotate right |
The above move must be done differently in The New Tetris, but also works and in games using TGM rotation. As this does not involve a wallkick in TGM, it also works in Sega rotation:
Firm drop |
Rotate left |
This example from SRS is not a T-spin under the old rule, as the tetromino could have been rotated before being dropped, but SRS games from Tetris Worlds through Tetris Online (Japan) count it anyway:
This one is a T-spin in Tetris DS but not Tetris Worlds due to the difference in how the playfield walls are handled:
Triples may not seem possible, but especially games using SRS will allow them regardless. Notice that the ending position of the T tetromino does not overlap the starting position. Later guideline games don't recognise this, either by not counting triples made with this twist as a T-spin (Tetris Zone), or by not recognising this twist as a T-spin at all (Tetris Evolution).
Soft drop and slide |
Rotate left |
This one works in Atari rotation:
And this works in both SRS and Atari rotation (assuming there is a rotate right button):
A complicated SRS example:
Twists with I
Works in TGM and SRS:
If changing position to the second row, rotate three times so to twist on lower-middle square.
Rotate left |
Rotate right |
If changing positions to the right columns, turn right. If left, turn left.
In SRS, I tetrominoes can be rotated on their end blocks:
This one works in SRS and Atari rotation:
SRS has a slight asymmetry with how end-block rotation is handled. See I-spins in SRS.
This one is silly but should work (with minor variations) in most systems, even if it is not rewarded:
The minor variation required for TGM and Sega rotation systems is to do a mirror-image version. This also works in SRS, as well as other systems where I rounds to the right and has no wallkick:
In games that use Atari rotation, a similar maneuver can produce a triple:
Twists with S and Z
Game Boy, Sega, TDX, TGM, SRS
Rotate left |
Rotate left |
NES, Sega, TDX, TGM, SRS
Rotate right |
Rotate right |
SRS only:
Rotate right |
Rotate right again |
SRS only:
SRS only:
In this case, if using S, turn left both times and if using Z, turn right both times.
Twists with J and L
Works in virtually all versions, including Tetris (Game Boy):
Works with TGM and SRS:
(For the last one, the block highlighted in red is needed in TGM, but is optional in SRS. The edge of the field may also be used in place of that block.)
Works with TGM and TOD:
Works with SRS only:
Like other spin triples, this works with SRS only:
Twist Option
Sometimes there is more than one way to twist a piece into a hole. Think about which twist is best for the situation. Which cells should be filled, and which should be left behind?
SRS only |