Falling Down: Difference between revisions

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=== Chaos Road ===
=== Chaos Road ===
Chaos Road is based on gimmick play. Each level has its own gimmick that the player has to deal with. Gravity also increases, with level 46 and onwards being 20G.
Chaos Road is based on gimmick play. Each level has its own set of gimmicks that the player has to deal with. Gravity also increases, with level 46 and onwards being 20G.


=== Grade Test ===
=== Grade Test ===

Revision as of 13:26, 18 November 2018

Falling Down
Developer(s)Ryuu Sakamoto
Publisher(s)N/A
Platform(s)Windows
Release2012
Gameplay info
Next pieces3
Playfield size10 × 20
Hold pieceYes, with IHS
Hard dropYes
Rotation systemUnique

Falling Down is a game made by Ryuu Sakamoto of Kirisame Zensen.

Game modes

Speed Road

Speed Road is based on pure Tetris play with no gimmicks (except for cascade blocks). The first 20 levels focus on increasing gravity until the game reaches 20G at level 21. After that, the mode slowly decreases line clear delay, lock delay and entry delay.

Chaos Road

Chaos Road is based on gimmick play. Each level has its own set of gimmicks that the player has to deal with. Gravity also increases, with level 46 and onwards being 20G.

Grade Test

Grade Test is based around a series of short courses that increase in difficulty. The grades start from 5-kyu, and clearing each course unlocks the next.

Each course is 10 levels, divided into 5 levels from Speed Road, followed by one level at 1/60 G, followed by three levels with layer obstructions, followed by one level with gimmicks.

Other Course

This is where user-made courses can be played.

Engine details

Randomiser

The game uses a modified bag randomiser, intended to increase the alternation of S/Z pieces and J/L pieces.

Rotation system

The game engine implements a rotation system designed to be flexible and shape-agnostic.

External links