Falling Down: Difference between revisions
Created page with "{{Infobox |title = Falling Down |developer = Ryuu Sakamoto |publisher = N/A |released = 2012 |platform = Windows |preview = 3 |playfield = 10 × 20 |hold = Yes, with IHS..." |
|||
Line 24: | Line 24: | ||
=== Grade Test === | === Grade Test === | ||
Grade Test is based around a series of short courses that increase in difficulty. The grades start from 5-kyu. | Grade Test is based around a series of short courses that increase in difficulty. The grades start from 5-kyu, and clearing each course unlocks the next. | ||
Each course is 10 levels, divided into 5 levels from Speed Road, followed by one level at 1/60 G, followed by three levels with layer obstructions, followed by one level with gimmicks. | |||
=== Other Course === | === Other Course === |
Revision as of 13:25, 18 November 2018
Falling Down | |
---|---|
Developer(s) | Ryuu Sakamoto |
Publisher(s) | N/A |
Platform(s) | Windows |
Release | 2012 |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 |
Hold piece | Yes, with IHS |
Hard drop | Yes |
Rotation system | Unique |
Falling Down is a game made by Ryuu Sakamoto of Kirisame Zensen.
Game modes
Speed Road
Speed Road is based on pure Tetris play with no gimmicks (except for cascade blocks). The first 20 levels focus on increasing gravity until the game reaches 20G at level 21. After that, the mode slowly decreases line clear delay, lock delay and entry delay.
Chaos Road
Chaos Road is based on gimmick play. Each level has its own gimmick that the player has to deal with. Gravity also increases, with level 46 and onwards being 20G.
Grade Test
Grade Test is based around a series of short courses that increase in difficulty. The grades start from 5-kyu, and clearing each course unlocks the next.
Each course is 10 levels, divided into 5 levels from Speed Road, followed by one level at 1/60 G, followed by three levels with layer obstructions, followed by one level with gimmicks.
Other Course
This is where user-made courses can be played.
Engine details
Randomiser
The game uses a modified bag randomiser, intended to increase the alternation of S/Z pieces and J/L pieces.
Rotation system
The game engine implements a rotation system designed to be flexible and shape-agnostic.