Zentris: Difference between revisions
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|platform = DOS | |platform = DOS | ||
|hold = No | |hold = No | ||
|system = | |system = Unique | ||
|hard = Hard drop with lock delay only | |hard = Hard drop with lock delay only | ||
|preview = 1 | |preview = 1 (toggleable) | ||
|playfield = | |playfield = 10 × 20 visible | ||
|boxart = | |boxart = | ||
|title-scrn = | |title-scrn = | ||
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== Link == | == Link == | ||
* [http://www.zensoft.com/games_legacy_zentrisdos.html Zentris for DOS] | * [http://www.zensoft.com/games_legacy_zentrisdos.html Zentris for DOS] | ||
* [https://archive.org/details/Zentris_1020 Internet Archive playable/downloadable] (evaluation version) | |||
[ | |||
[[Category:Fan Games List]] | [[Category:Fan Games List]] |
Revision as of 12:00, 7 October 2018
Zentris | |
---|---|
Developer(s) | Robert J. Sundling |
Publisher(s) | Robert J. Sundling |
Platform(s) | DOS |
Release | 1991 |
Gameplay info | |
Next pieces | 1 (toggleable) |
Playfield size | 10 × 20 visible |
Hold piece | No |
Hard drop | Hard drop with lock delay only |
Rotation system | Unique |
Zentris is a Tetris game made by Robert J. Sundling in 1991. There is a evaluation version downloadable, a full game costs 10 dollars. It was followed by Super Zentris.
There are unlimited number of levels. You gain one level on every 20 line clears. You get points for every drop depending on how many rows there are to bottom row when you press drop or when your piece lands without dropping. So you get 19 points if you drop instantly. Every line clear is worth 100 points, but you get extra 1500 if you clear tetris.
Zentris has a lock delay but not wall kick. It has DAS depending on your repeat delay. Line clear gravity is naive. There are a little delays after line clears and longer one after tetris line clear.
The game has sounds.
Link
- Zentris for DOS
- Internet Archive playable/downloadable (evaluation version)