Top out: Difference between revisions
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* '''Lock out''': a piece locks when it is entirely out of bounds (that is, in the [[Playfield#Vanish_zone|vanish zone]] above the ceiling) | * '''Lock out''': a piece locks when it is entirely out of bounds (that is, in the [[Playfield#Vanish_zone|vanish zone]] above the ceiling) | ||
* '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line | * '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line | ||
* '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds | * '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds. | ||
* '''"Top out"''': A variant of garbage out used by Guideline games where the block must be pushed above the vanish zone. | |||
Different games have used different combinations of these conditions: | Different games have used different combinations of these conditions: | ||
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*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out | *[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out | ||
*[[Tetris 2 + Bombliss]]: block out or partial lock out | *[[Tetris 2 + Bombliss]]: block out or partial lock out | ||
*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or | *[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out, lock out, or "top out" garbage out | ||
*[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second | *[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 11:54, 19 September 2018
A top out occurs when:
- a tetromino cannot be place at least partially within the play zone.
- garbage pieces are sent, pushing the top pieces above the spawn zone.
Top outs result in a game over.
Loss condition
There are several variations of what constitutes a top out:
- Block out: a piece is spawned overlapping at least one block in the playfield
- Lock out: a piece locks when it is entirely out of bounds (that is, in the vanish zone above the ceiling)
- Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
- Garbage out: After lines are cleared and garbage is added, a block remains out of bounds.
- "Top out": A variant of garbage out used by Guideline games where the block must be pushed above the vanish zone.
Different games have used different combinations of these conditions:
- This list is incomplete.
- Tetris (NES, Nintendo): a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation.
- Tetris (Game Boy): Two consecutive pieces lock in their spawn positions.
- Dr. Mario, Tetris and Dr. Mario, Puyo Pop, Super Puzzle Fighter II, Kirby's Star Stacker: block out
- Bombliss: garbage out
- Tetris (Atari), Tetris (NES, Tengen), The New Tetris, and Tetris DS (push mode): partial lock out or garbage out
- Tetris 2 + Bombliss: block out or partial lock out
- Tetris DS (standard mode and mission mode) and most other recent games: block out, lock out, or "top out" garbage out
- Tetris Attack: garbage out; in multiplayer mode, evaluation is delayed by a split second