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*>Tepples Added vanish zone. I've been making several edits lately to improve pages so that I can more easily explain changes in my game to NESdev regulars unfamiliar with TC. |
→Loss condition: ref: http://tasvideos.org/4536S.html#Losing |
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Different games have used different combinations of these conditions: | Different games have used different combinations of these conditions: | ||
:''This list is incomplete.'' | :''This list is incomplete.'' | ||
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation | *[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation. | ||
*[[Tetris (Game Boy)]]: | *[[Tetris (Game Boy)]]: Two consecutive pieces lock in their spawn positions. | ||
*Dr. Mario, [[Tetris and Dr. Mario]], [[Puyo Pop]], [[Super Puzzle Fighter II]], [[Kirby's Star Stacker]]: block out | *Dr. Mario, [[Tetris and Dr. Mario]], [[Puyo Pop]], [[Super Puzzle Fighter II]], [[Kirby's Star Stacker]]: block out | ||
*[[Bombliss]]: garbage out | *[[Bombliss]]: garbage out | ||
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out | *[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out | ||
*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or lock out | |||
*[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second | *[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second | ||
The 2009 purported leak of the Tetris Guideline defines a variant of garbage out, "top out", as the situation when garbage forces the top of the stack past the top of the 20-line buffer zone above the playfield. | |||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 11:50, 18 September 2018
A top out occurs when:
- a tetromino cannot be place at least partially within the play zone.
- garbage pieces are sent, pushing the top pieces above the spawn zone.
Top outs result in a game over.
Loss condition
There are several variations of what constitutes a top out:
- Block out: a piece is spawned overlapping at least one block in the playfield
- Lock out: a piece locks when it is entirely out of bounds (that is, in the vanish zone above the ceiling)
- Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
- Garbage out: After lines are cleared and garbage is added, a block remains out of bounds
Different games have used different combinations of these conditions:
- This list is incomplete.
- Tetris (NES, Nintendo): a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation.
- Tetris (Game Boy): Two consecutive pieces lock in their spawn positions.
- Dr. Mario, Tetris and Dr. Mario, Puyo Pop, Super Puzzle Fighter II, Kirby's Star Stacker: block out
- Bombliss: garbage out
- Tetris (Atari), Tetris (NES, Tengen), The New Tetris, and Tetris DS (push mode): partial lock out or garbage out
- Tetris DS (standard mode and mission mode) and most other recent games: block out or lock out
- Tetris Attack: garbage out; in multiplayer mode, evaluation is delayed by a split second
The 2009 purported leak of the Tetris Guideline defines a variant of garbage out, "top out", as the situation when garbage forces the top of the stack past the top of the 20-line buffer zone above the playfield.