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*>Tepples m Reverted edits by 212.62.97.23 (Talk) to last version by DIGITAL |
*>Tepples Added vanish zone. I've been making several edits lately to improve pages so that I can more easily explain changes in my game to NESdev regulars unfamiliar with TC. |
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There are several variations of what constitutes a top out: | There are several variations of what constitutes a top out: | ||
* '''Block out''': a piece is spawned overlapping at least one block in the playfield | * '''Block out''': a piece is spawned overlapping at least one block in the playfield | ||
* '''Lock out''': a piece locks when it is entirely out of bounds (that is, above the ceiling) | * '''Lock out''': a piece locks when it is entirely out of bounds (that is, in the [[Playfield#Vanish_zone|vanish zone]] above the ceiling) | ||
* '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line | * '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line | ||
* '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds | * '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds | ||
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*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation | *[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation | ||
*[[Tetris (Game Boy)]]: Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood | *[[Tetris (Game Boy)]]: Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood | ||
*Dr. Mario, [[Tetris and Dr Mario]], [[Puyo Pop]], [[Kirby's Star Stacker]]: block out | *Dr. Mario, [[Tetris and Dr. Mario]], [[Puyo Pop]], [[Super Puzzle Fighter II]], [[Kirby's Star Stacker]]: block out | ||
*[[Bombliss]]: garbage out | *[[Bombliss]]: garbage out | ||
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out | *[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out |
Revision as of 20:36, 21 April 2009
A top out occurs when:
- a tetromino cannot be place at least partially within the play zone.
- garbage pieces are sent, pushing the top pieces above the spawn zone.
Top outs result in a game over.
Loss condition
There are several variations of what constitutes a top out:
- Block out: a piece is spawned overlapping at least one block in the playfield
- Lock out: a piece locks when it is entirely out of bounds (that is, in the vanish zone above the ceiling)
- Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
- Garbage out: After lines are cleared and garbage is added, a block remains out of bounds
Different games have used different combinations of these conditions:
- This list is incomplete.
- Tetris (NES, Nintendo): a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
- Tetris (Game Boy): Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood
- Dr. Mario, Tetris and Dr. Mario, Puyo Pop, Super Puzzle Fighter II, Kirby's Star Stacker: block out
- Bombliss: garbage out
- Tetris (Atari), Tetris (NES, Tengen), The New Tetris, and Tetris DS (push mode): partial lock out or garbage out
- Tetris Attack: garbage out; in multiplayer mode, evaluation is delayed by a split second
- Tetris DS (standard mode and mission mode) and most other recent games: block out or lock out