DTET: Difference between revisions
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*>Tepples we need more elaboration |
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|SRS = DTET Rotation | |SRS = DTET Rotation | ||
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DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the [[Tetris Guideline|guidelines]] or [[TGM series|TGM]]. It implements many rule elements that are not seen elsewhere, such as a huge number of previews, and on-demand ARE canceling (elaborate?). | DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the [[Tetris Guideline|guidelines]] or [[TGM series|TGM]]. | ||
It implements many rule elements that are not seen elsewhere, such as symmetric wall kick (elaborate?), double rotation (elaborate?), a huge number of previews, and on-demand ARE canceling (elaborate?). |
Revision as of 03:55, 28 December 2006
DTET | |
---|---|
Developer(s) | Mihys |
Publisher(s) | N/A |
Platform(s) | Microsoft Windows |
Release | 2003? (First release) |
Gameplay info | |
Next pieces | 25 |
Hold piece | No |
Hard drop | Yes |
DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the guidelines or TGM. It implements many rule elements that are not seen elsewhere, such as symmetric wall kick (elaborate?), double rotation (elaborate?), a huge number of previews, and on-demand ARE canceling (elaborate?).