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*>Nicholas m (Reverted edits by 221.11.27.110 (Talk) to last version by DIGITAL) |
*>NightmareciBot m (Robot: Converting to new playfield syntax...) |
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! Point left<br>Flat right | ! Point left<br>Flat right | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
....OO.... | |||
....OO.... | |||
.......... | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
...IIII... | |||
.......... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.....I.... | |||
.....I.... | |||
.....I.... | |||
.....I.... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
...IIII... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....I..... | |||
....I..... | |||
....I..... | |||
....I..... | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
....T..... | |||
...TTT.... | |||
.......... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....T..... | |||
....TT.... | |||
....T..... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...TTT.... | |||
....T..... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....T..... | |||
...TT..... | |||
....T..... | |||
.......... | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
....SS.... | |||
...SS..... | |||
.......... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....S..... | |||
....SS.... | |||
.....S.... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
....SS.... | |||
...SS..... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
...S...... | |||
...SS..... | |||
....S..... | |||
.......... | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
...ZZ..... | |||
....ZZ.... | |||
.......... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.....Z.... | |||
....ZZ.... | |||
....Z..... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...ZZ..... | |||
....ZZ.... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....Z..... | |||
...ZZ..... | |||
...Z...... | |||
.......... | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
...J...... | |||
...JJJ.... | |||
.......... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....JJ.... | |||
....J..... | |||
....J..... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...JJJ.... | |||
.....J.... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....J..... | |||
....J..... | |||
...JJ..... | |||
.......... | |||
</playfield> | |||
|} | |} | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.....L.... | |||
...LLL.... | |||
.......... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
....L..... | |||
....L..... | |||
....LL.... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
...LLL.... | |||
...L...... | |||
.......... | |||
</playfield> | |||
| | |<playfield> | ||
...LL..... | |||
....L..... | |||
....L..... | |||
.......... | |||
</playfield> | |||
|} | |} | ||
[[Category:Interface]] | [[Category:Interface]] |
Revision as of 03:39, 5 August 2009
A tetromino's orientation, with regards to Tetris refers to the different ways that tetromino can exist after rotations.
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, newer games add six orientations: two for S, Z, and I.
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[1]) or by the way the longest flat side faces.
Point up Flat down |
Point right Flat left |
Point down Flat up |
Point left Flat right | ||||
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