Hatris (NES): Difference between revisions
m Change Helpers and Sale section headers |
m Standardize naming conventions for NES/Famicom English names. Move literal translations to footnotes. |
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! First Level | ! First Level | ||
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! scope="row" style="font-weight: normal; text-align: left;" | {{nihongo foot| | ! scope="row" style="font-weight: normal; text-align: left;" | {{nihongo foot|Derby|山高帽|yamataka bōshi|bowler hat|lead=yes|group=lower-alpha}} | ||
|50 | |50 | ||
|00 | |00 | ||
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|00 | |00 | ||
|- | |- | ||
! scope="row" style="font-weight: normal; text-align: left;" | {{nihongo foot| | ! scope="row" style="font-weight: normal; text-align: left;" | {{nihongo foot|Top Hat|シルク・ハット|shiruku hatto|silk hat|lead=yes|group=lower-alpha}} | ||
|150 | |150 | ||
|00 | |00 | ||
|- | |- | ||
! scope="row" style="font-weight: normal; text-align: left;" | {{nihongo foot| | ! scope="row" style="font-weight: normal; text-align: left;" | {{nihongo foot|Wizard Hat|トンガリ帽|tongari-bō|pointy hat|lead=yes|group=lower-alpha}} | ||
|200 | |200 | ||
|01 | |01 |
Revision as of 08:19, 16 June 2022
Hatris | |
---|---|
Developer(s) | Bullet-Proof Software |
Publisher(s) | Bullet-Proof Software |
Platform(s) | NES |
Release |
|
Gameplay info | |
Next pieces | 1 |
Playfield size | 6 × ? |
Hard drop | Yes |
Gameplay
- See also: Hatris series gameplay overview
Hat Types
Name | Score | First Level |
---|---|---|
Derby | 50 | 01 |
Cowboy Hat | 80 | 00 |
Baseball Cap | 120 | 00 |
Top Hat | 150 | 00 |
Wizard Hat | 200 | 03 |
Crown | 300 | 06 |
Helpers
The NES version of Hatris awards two types of Helper icons for clearing five sets of certain hats. Clearing five sets of derbies, baseball caps, or cowboy hats awards a Vladimir icon. Clearing five sets of top hats, wizard hats, or crowns awards an Alexey icon. A maximum of eight Helper icons can be stocked at a time.
Pressing the B button removes any hats under active control from the playfield, and calls out the helper associated with the most recently awarded icon. Vladimir is able to swap two selected columns of hats. Alexey is able to remove up to five hats from the bottoms of selected columns of hats.
At the end of each level, the player is given the option to either keep or cash-in each of their stocked Helper icons. Each icon is worth if cashed in. Remaining Helper icons are also automatically cashed-in after completing the final level in the game: Shop 5 Level 9.
Famicom Version
Hatris | |
---|---|
Developer(s) | Bullet-Proof Software |
Publisher(s) | Bullet-Proof Software |
Platform(s) | Famicom |
Release |
|
Gameplay info | |
Next pieces | 1 |
Playfield size | 6 × ? |
Hard drop | Yes |
The Famicom version of Hatris was released two years earlier than the NES version. There are a number of differences between the two versions of the game. The Famicom version does not feature a bonus for scoring a "hatris" (clearing sets with both hats in a pair). It also does not feature the Helpers introduced in the NES version. (Conversely, the NES version does not feature the Sale screen.)
Hat Types
Name | Score | First Level |
---|---|---|
Derby[a] | 50 | 00 |
Mountaineering Hat[b] | 80 | 00 |
Cowboy Hat[c] | 120 | 00 |
Top Hat[d] | 150 | 00 |
Wizard Hat[e] | 200 | 01 |
Crown[f] | 300 | 02 |
Sale
Instead of the Helper system, the Famicom version of Hatris had a Sale screen at the end of each stage similar to the one found in various other Hatris games. Selecting a hat type at the Sale screen removes all of that hat type from the screen. Unlike the arcade version, there is no additional scoring bonus associated with strategic use of the Sale system to form and clear hat stacks sized greater than five.
Notes
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