Full HD Tetris: Difference between revisions
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*[http://shiroazuki.jugem.jp/?eid=77 Original blog post] | *[http://shiroazuki.jugem.jp/?eid=77 Original blog post] | ||
[[Category:Fan | [[Category:Fan games]] |
Revision as of 18:01, 4 September 2019
Full HD Tetris | |
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Developer(s) | NGworks |
Publisher(s) | NGworks |
Platform(s) | Flash |
Release | 2008-12-07 (original) / 2008-12-16 (more) / 2008-12-18 (Kai) / 2008-12-31 (Pentris) |
Gameplay info | |
Next pieces | 1 |
Playfield size | 96w × 54h (original/Kai) 320w × 180h (more) 60w × 33h (Pentris) |
Hold piece | No |
Hard drop | No (two speeds of soft drop) |
Full HD Tetris is a series of Flash games with super-large playfields. The series was inspired by Full HD Space Invaders.
Pieces spawn at random locations at the top of the screen. Each game has two soft drop keys; by default, Space soft drops slowly, while Enter soft drops quickly. Each game has a pause function, but the pause function only lasts for a maximum of five minutes, and cannot be used again until a line is cleared.
Lines are scored by 10 * 2^(number of simultaneous lines) e.g. 20 for Single, 160 for Tetris.
Original
The original. There is a small chance of getting a 8-block I piece.
More
This has a larger playfield, but is otherwise the same. The pieces may be hard to see.
Kai
Adds large tetrominos (2× and 3× block sizes) to the original. 12 lines can be cleared at once using a 3× size I, scoring 40960 points.
Pentris
Uses pentominoes instead of tetrominoes. The blocks are larger, so the playfield is only 60 squares wide now.