Tetris S: Difference between revisions
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|system = Sega Rotation System | |system = Sega Rotation System | ||
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Sega rotation, and 3 basic modes. Classic, versus cpu, and versus opponent. | Sega rotation, and 3 basic modes. Classic, versus cpu, and versus opponent. | ||
== Classic == | == Classic == | ||
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|5 | |5 | ||
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== Links == | == Links == | ||
*[http://www.din.or.jp/~koryan/tetris/d-sss.htm Koryan's page on Tetris S] | *[http://www.din.or.jp/~koryan/tetris/d-sss.htm Koryan's page on Tetris S] | ||
[[Category:Games List]] | |||
[[Category:Sega Saturn games]] | |||
[[Category:Sega Saturn-only games]] |
Revision as of 14:16, 6 January 2019
Tetris S | |
---|---|
Developer(s) | Bullet Proof Software |
Platform(s) | Saturn |
Release | December 27, 1996 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | No |
Rotation system | Sega Rotation System |
Sega rotation, and 3 basic modes. Classic, versus cpu, and versus opponent.
Classic
Classic mode is based on the 1988 Sega arcade version. Level rises every 4 lines, or after a fixed period of time. Scoring is the same as in the arcade version.
Difficulty is set in the options menu.
Versus
In this game, attacks don't send garbage. instead they speed up your opponent's blocks. The speedup is indicated by bananas. The more lines cleared at once, the longer and faster the speedup:
Clear | Bananas |
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Double | 1 |
Triple | 3 |
Tetris | 5 |