Tetris 2 + Bombliss: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox |title = Tetris 2 + Bombliss | {{Infobox |title = Tetris 2 + Bombliss | ||
|developer = [[Bullet Proof Software]] | |developer = [[Bullet Proof Software]], Chunsoft | ||
|publisher = | |publisher = Bullet Proof Software | ||
|released = December 13, 1991 | |released = December 13, 1991 | ||
|platform = Famicom | |platform = Famicom | ||
Line 40: | Line 40: | ||
:''For the rules of Bombliss, see [[Tetris Blast]].'' | :''For the rules of Bombliss, see [[Tetris Blast]].'' | ||
This version of ''Bombliss'' includes 5-block [[pentomino]]es, in addition to the 2-, 3-, and [[tetromino|4-block pieces]] in other versions of ''Bombliss''. These larger pieces make the game more cumbersome to play than the [[Tetris Blast|Game Boy port]]. | This version of ''Bombliss'' includes 5-block [[pentomino]]es, in addition to the 2-, 3-, and [[tetromino|4-block pieces]] in other versions of ''Bombliss''. These larger pieces make the game more cumbersome to play than the [[Tetris Blast|Game Boy port]]. | ||
== 2 Player == | |||
2-player is standard versus Tetris. Each player can choose a starting level (0 to 29) and height (0 to 5). Garbage is equal to the number of lines cleared and has a single aligned hole. | |||
== External links == | == External links == |
Revision as of 12:02, 19 September 2018
Tetris 2 + Bombliss | |
---|---|
Developer(s) | Bullet Proof Software, Chunsoft |
Publisher(s) | Bullet Proof Software |
Platform(s) | Famicom |
Release | December 13, 1991 |
Gameplay info | |
Next pieces | 1 |
Playfield size | 10x20 |
Hold piece | No |
Hard drop | No |
Rotation system | BPS rotation (SRS predecessor) |
Tetris 2 + Bombliss is a game for the Nintendo Famicom by Bullet-Proof Software. Super Tetris 2 + Bombliss and Super Tetris 2 + Bombliss - Gentei Han (Limited Edition) are updated versions of the same game for the Nintendo Super Famicom. Both include Tetris and Bombliss, and both include a battery to save high scores for up to ten players. This game apparently is the first to implement four orientations for S, Z, and I tetrominoes.
Tetris
The Tetris modes play similar to other Tetris games, with quick movement and animation.
- A-Type is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that starting at level 0 and starting at level 20 will lead to the player reaching level 21 at 200 lines.
- B-Type is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5.
- C-Type is similar to A-Type, but garbage will rise from the bottom at certain intervals. The frequency of garbage depends on the 10-line section:
Lines | Garbage frequency |
---|---|
0-9 | Every 6 pieces |
10-19 | None |
20-29 | Every 16 pieces |
30-39 | None |
40-49 | Every 12 pieces |
50-59 | None |
- After 60 lines the table loops.
Bombliss
- For the rules of Bombliss, see Tetris Blast.
This version of Bombliss includes 5-block pentominoes, in addition to the 2-, 3-, and 4-block pieces in other versions of Bombliss. These larger pieces make the game more cumbersome to play than the Game Boy port.
2 Player
2-player is standard versus Tetris. Each player can choose a starting level (0 to 29) and height (0 to 5). Garbage is equal to the number of lines cleared and has a single aligned hole.