Talk:Tetris DS: Difference between revisions
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Latest revision as of 14:02, 4 January 2008
Copyright violation?
Do not copy Wikipedia article text into Tetriswiki. Wikipedia uses the GNU Free Documentation License 1.2, while Tetriswiki uses the Creative Commons Attribution License 2.5. Because these licenses are incompatible, an article on Tetriswiki containing text copied verbatim from Wikipedia is just as illegal as the game Tetris (NES, Tengen). --Tepples 00:18, 30 May 2006 (EDT)
- i was thinking the same thing. someone want to rough it out to a stub? although, we can keep all factual data which comes straight from the game. 70.156.72.176 13:45, 30 May 2006 (EDT)
Puzzle Mode Solutions
I'm going to make the solutions for the Puzzle Mode section. I don't know if the TOOL's still downloadable, though, because I want to incorporate the use of the TOOL. It make me HAPPY.
- you can download it from http://www.the-shell.net/the_tool_v1.2.rar you'll also need a program which converts png to gif, as explained within the program. if you need more help, consult this thread: http://tetrisconcept.com/forum/viewtopic.php?t=24 also note someone's already started on puzzle solutions here: http://www.tetrisconcept.com/tetriswiki/Tetris_DS_Touch_Solutions 66.157.54.67 17:49, 28 June 2006 (EDT)
"Ni-Fi" explained
"Ni-Fi" is a Nintendo proprietary non-routable network layer on top of the 802.11b (Wi-Fi) data link, used for local area multiplayer on Nintendo DS. Ni-Fi is similar to 802.11b ad-hoc mode but implemented slightly differently. People use the term "Ni-Fi" to distinguish local area multiplayer from Internet play. Compare IPX. --Tepples 22:36, 13 July 2006 (EDT)
-- How did "Ni-Fi" come about? I've never heard nor read about it. -sihumchai 22/09/06
Regarding scoring
The scoring system posted for standard/marathon is incorrect. If it were correct, the maximum attainable score would be 1214000, which has been exceeded several times (see http://www.cyberscore.net/chart-24853.php). Upon closer inspection of http://tetrisds.moero.info/index.php?%C6%C0%C5%C0%CB%A1%C2%A7 (which was posted as one of the sources for the scoring algorithm) and use of the babelfish translator, the score awarded for a line clear appears to be: linescore *(level + height) (appears on the original page as "1200×(Level+たかさ)" for a Back-to-Back Tetris). Assuming that "height" refers to the height of the highest dead tetrimino square, this puts the maximum attainable score somewhere well above 2 million. It's hard to get an exact estimation due to the unpredictability of the playing fields height at any given moment. In theory, if a player could maximize his use of T-spin triples, his highest attainable score would be well over 5 million! - korona 2007-01-09
- "Height" here is the amount of initial garbage chosen for "line clear" mode (25 lines, called "B-type" in previous products), not marathon mode. I just checked marathon level 1, and I got 800 points for a tetris with a low stack and 800 points for a tetris with a high stack. Of course, my high score is only about 1,080,000. In line clear, I got 800 points for a tetris on L1 H0 and 4800 points for a tetris on L1 H5. I'll update the article accordingly. --Tepples 15:11, 10 January 2007 (EST)
- Another thing: ST stacking produces points in "rounds" of 4 T-spin doubles and a tetris. This makes (1800*4+1200)*(L+H) = 8400*(L+H) points each "round", or 700*(L+H) points per line. Assuming an average level of about 10 for a marathon, L+H = 10, so 700*10*200 = 1,400,000 points. Some of the points were probably obtained with the extra points for hard-drops and 0-line T-spins. --Tepples 15:21, 10 January 2007 (EST)