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| The '''DTET Rotation System''' is the [[rotation system]] used in the fan game [[DTET]]. Although sometimes referred to by the abbreviation D.R.S., both the abbreviation and expanded form are informal names. The system was not given a specific name by Mihys, the author of the game.
| | #REDIRECT [[DTET]] |
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| [[Image:Dtet-pieces.png]]
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| This is how they appear to rotate in free space. What I suspect is actually happening, is that the pieces are rotating through 4 unique positions, like in [[SRS]], but always prefer to be touching the bottom of their bounding box, like in [[TGM rotation]].
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| Pieces spawn in the center, (left of center for the odd width pieces) with their topmost solid block in row 20.
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| Forum user B.G. posted a loose translation of how it works in the forum:
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| * A case of anticlockwise
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| :# If cannot rotate, move one space to the left.
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| :# If cannot, move one space to the right.
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| :# If cannot, move one space to the down.
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| :# If cannot, move one space to the down & move one space to the left.
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| :# If cannot, move one space to the down & move one space to the right.
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| * A case of clockwise
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| :# If cannot rotate, move one space to the right.
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| :# If cannot, move one space to the left.
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| :# If cannot, move one space to the down.
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| :# If cannot, move one space to the down & move one space to the right.
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| :# If cannot, move one space to the down & move one space to the left.
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| * If push anticlockwise button while pushing clockwise button, clockwize-like anticlockwise rotate.
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| * If push clockwise button while pushing anticlockwise button, anticlockwize-like clockwise rotate.
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| This system works flip rotate too.
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| [[Category:Game Mechanics]]
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| [[Category:Gameplay Components]]
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| [[Category:Rotation Systems]]
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