Tetris Mania: Difference between revisions
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{{Infobox |title = | {{Infobox |title = Tetris Mania | ||
|released = | |released = {{release|EU|August 24, 2006|NA|September 1, 2006}} | ||
|platform = EA Mobile | |platform = Mobile | ||
|publisher = EA Mobile | |||
|developer = EA Mobile | |developer = EA Mobile | ||
|preview = 4 | |preview = 4 | ||
|playfield = | |playfield = 10 × 22 | ||
|hold = Yes | |hold = Yes | ||
|hard = Yes | |hard = Yes | ||
| | |system = [[SRS]] | ||
|title-scrn = Tetris_Mania_title.jpg | |||
|ingame-scrn = Tetris_Mania_ingame.jpg | |||
}} | }} | ||
'''''Tetris Mania''''' is a ''Tetris'' game for mobile phones, released by EA in 2006, the first game released by the company. At the time EA had acquired Jamdat mobile who had before acquired the mobile ''Tetris'' license from Blue Lava Wireless. ''Tetris Mania'' features three game modes: [[cascade]], [[sticky]], and [[fusion]]. Sticky originally appeared in ''[[The Next Tetris]]'', while cascade and fusion were ''[[Tetris Worlds]]'' innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like ''Tetris Worlds'', while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect [[twist|T-spins]]. [[Tetromino]]es show unusually fast [[DAS]]. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade. | |||
{{EA games}} | |||
[[Category:Official Tetris games]] | |||
[[Category:Mobile phone games]] |
Latest revision as of 10:45, 9 January 2025
Tetris Mania | |
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Developer(s) | EA Mobile |
Publisher(s) | EA Mobile |
Platform(s) | Mobile |
Release |
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Gameplay info | |
Next pieces | 4 |
Playfield size | 10 × 22 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
Tetris Mania is a Tetris game for mobile phones, released by EA in 2006, the first game released by the company. At the time EA had acquired Jamdat mobile who had before acquired the mobile Tetris license from Blue Lava Wireless. Tetris Mania features three game modes: cascade, sticky, and fusion. Sticky originally appeared in The Next Tetris, while cascade and fusion were Tetris Worlds innovations. A player can choose to play these modes in either "mania" or "challenge." Mania allows longer games, working somewhat like Tetris Worlds, while challenge mode offers a three minute score attack for cascade, time attack to see how quickly the player can clear the bottom row in sticky, and time attack for a fusion mass clear. The game saves records in all six modes and also saves games if a player wants to return to it after exiting a game without topping out. The game does not detect T-spins. Tetrominoes show unusually fast DAS. In cascade, the game scores (lines + cascade steps)*level*10 and moves up level goals for each line and cascade.
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