Tetris 2 + Bombliss: Difference between revisions
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:'' | {{Infobox |title = Tetris 2 + Bombliss | ||
|developer = Chunsoft<br>[[Bullet-Proof Software]] | |||
|publisher = [[Bullet-Proof Software]] | |||
|released = {{release|JP|December 13, 1991}} | |||
|platform = Family Computer | |||
|playfield = 10 × 20 | |||
|preview = 1 | |||
|hold = No | |||
|hard = No | |||
|system = BPS rotation<br>([[SRS]] predecessor) | |||
|boxart = Tetris_2_Bombliss_boxart.jpg | |||
|title-scrn = Tetris 2 + Bombliss title.png | |||
|ingame-scrn = Tetris 2 + Bombliss ingame.png | |||
}} | |||
:''Not to be confused with [[Tetris 2]].'' | |||
'''''Tetris 2 + Bombliss'''''{{efn|Known in Japan as: ''Tetorisu 2 + bonburisu'' (テトリス2+ボンブリス)}} is a game for the Family Computer (Famicom) developed by Chunsoft and published by [[Bullet-Proof Software]]. This would be the final game Chunsoft would develop for the Famicom. <ref>http://shmuplations.com/chunsoft30th/</ref><ref>http://web.archive.org/web/20000823075808/http://www.bps.co.jp/04_products/index31.html</ref> | |||
''[[Super Tetris 2 + Bombliss]]'' is an updated version of the same game for the Super Famicom. Both include ''Tetris'' and ''Bombliss'', and both include a battery to save high scores for up to ten players. This game possibly the first to implement four orientations for S, Z, and I tetrominoes. | |||
==Tetris== | |||
The Tetris modes play similar to other Tetris games, with quick movement and animation. | |||
*''A-Type'' is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level. | |||
*''B-Type'' is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5. | |||
*''C-Type'' is similar to A-Type, but [[garbage]] will rise from the bottom at certain intervals. The frequency of garbage depends on the 10-line section: | |||
{| class="wikitable" | |||
!Lines | |||
!Garbage frequency | |||
|- | |||
|0-9||Every 6 pieces | |||
|- | |||
|10-19||None | |||
|- | |||
|20-29||Every 16 pieces | |||
|- | |||
|30-39||None | |||
|- | |||
|40-49||Every 12 pieces | |||
|- | |||
|50-59||None | |||
|} | |||
:After 60 lines the table loops. | |||
==Bombliss== | |||
:''For the rules of Bombliss, see [[Tetris Blast]].'' | |||
This version of ''Bombliss'' includes 5-block [[pentomino]]es, in addition to the 2-, 3-, and [[tetromino|4-block pieces]] in other versions of ''Bombliss''. These larger pieces make the game more cumbersome to play than the [[Tetris Blast|Game Boy port]]. | |||
== 2 Player == | |||
2-player is standard versus Tetris, first to 3 wins. | |||
Each player can choose a starting level (0 to 29) and height (0 to 5). Garbage is equal to the number of lines cleared and has a single aligned hole. Both players have the same pieces, matching starting garbage and the same garbage hole. | |||
== Notes == | |||
{{notelist}} | |||
== References == | |||
<references/> | |||
== External links == | |||
*[http://www.din.or.jp/~koryan/tetris/d-fc2.htm Koryan's page on Tetris 2 + Bombliss] | |||
{{Bullet-Proof Software games}} | |||
[[Category:Official Tetris games]] | |||
[[Category:Bombliss games]] | |||
[[Category:Family Computer games]] |
Latest revision as of 08:36, 7 July 2024
Tetris 2 + Bombliss | |
---|---|
Developer(s) | Chunsoft Bullet-Proof Software |
Publisher(s) | Bullet-Proof Software |
Platform(s) | Family Computer |
Release |
|
Gameplay info | |
Next pieces | 1 |
Playfield size | 10 × 20 |
Hold piece | No |
Hard drop | No |
Rotation system | BPS rotation (SRS predecessor) |
- Not to be confused with Tetris 2.
Tetris 2 + Bombliss[a] is a game for the Family Computer (Famicom) developed by Chunsoft and published by Bullet-Proof Software. This would be the final game Chunsoft would develop for the Famicom. [1][2]
Super Tetris 2 + Bombliss is an updated version of the same game for the Super Famicom. Both include Tetris and Bombliss, and both include a battery to save high scores for up to ten players. This game possibly the first to implement four orientations for S, Z, and I tetrominoes.
Tetris
The Tetris modes play similar to other Tetris games, with quick movement and animation.
- A-Type is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level.
- B-Type is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5.
- C-Type is similar to A-Type, but garbage will rise from the bottom at certain intervals. The frequency of garbage depends on the 10-line section:
Lines | Garbage frequency |
---|---|
0-9 | Every 6 pieces |
10-19 | None |
20-29 | Every 16 pieces |
30-39 | None |
40-49 | Every 12 pieces |
50-59 | None |
- After 60 lines the table loops.
Bombliss
- For the rules of Bombliss, see Tetris Blast.
This version of Bombliss includes 5-block pentominoes, in addition to the 2-, 3-, and 4-block pieces in other versions of Bombliss. These larger pieces make the game more cumbersome to play than the Game Boy port.
2 Player
2-player is standard versus Tetris, first to 3 wins.
Each player can choose a starting level (0 to 29) and height (0 to 5). Garbage is equal to the number of lines cleared and has a single aligned hole. Both players have the same pieces, matching starting garbage and the same garbage hole.
Notes
- ↑ Known in Japan as: Tetorisu 2 + bonburisu (テトリス2+ボンブリス)
References
External links
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