Rotate: Difference between revisions
*>Tepples m Reverted edits by 216.104.46.90 (Talk); changed back to last version by Nicholas |
m Text replacement - "game" to "game" |
||
(10 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
In [[Tetris]] games, the player must '''rotate''' the [[tetromino|tetrominos]], changing their [[orientation]] so that they will fit into the well in advantageous positions. Official or quasi-official Tetris | In [[Tetris]] games, the player must '''rotate''' the [[tetromino|tetrominos]], changing their [[orientation]] so that they will fit into the well in advantageous positions. Official or quasi-official Tetris games give the player the ability to rotate a tetromino either clockwise or counterclockwise as many times as the player can before it [[Drop|locks]], with the exception of some earlier PC games which only allowed the player to rotate in one direction. All seven of the tetrominoes can be rotated, including the O piece (which has only one orientation). | ||
If there is no space for the piece in its new orientation, it does not rotate. | If there is no space for the piece in its new orientation, it does not rotate. | ||
However, many games try to nudge the piece when rotating it against the walls of the [[playfield]] or against other blocks. | However, many games try to nudge the piece when rotating it against the walls of the [[playfield]] or against other blocks. | ||
These nudges are called [[wall kick]]s. | These nudges are called [[wall kick]]s. | ||
== <span id="IRS">Initial rotation system (IRS)</span> == | |||
[[Image:TGM_Legend_IRS.gif|right|frame|Illustration of IRS]] | |||
Some games, such as [[TGM series]], allow the player to perform "initial rotation" by holding the rotate button during [[ARE]]. | |||
IRS allows the player to place pieces faster because more time can be spent on shifting. | |||
It also improves mobility at high [[Drop#Gravity|gravity]] because initial rotation is processed before gravity, and with IRS, the player can place a flatter side of the piece on the stack. | |||
{| | |||
|-valign="top" | |||
|<playfield> | |||
...LLL.... | |||
...L...... | |||
</playfield> | |||
<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.GG.G..... | |||
GGGGGGGGG. | |||
</playfield> | |||
In ARS, when the<br>L piece enters, | |||
|<playfield> | |||
...III.... | |||
....I..... | |||
</playfield> | |||
<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
...LLL.... | |||
.GGLG..... | |||
GGGGGGGGG. | |||
</playfield> | |||
it normally gets<br>stuck here | |||
|<playfield> | |||
...III.... | |||
....I..... | |||
</playfield> | |||
<playfield> | |||
.......... | |||
....L..... | |||
....L..... | |||
....LL.... | |||
.GG.G..... | |||
GGGGGGGGG. | |||
</playfield> | |||
So hold rotate left<br>to put it on top | |||
|<playfield> | |||
...III.... | |||
....I..... | |||
</playfield> | |||
<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
LLL....... | |||
LGG.G..... | |||
GGGGGGGGG. | |||
</playfield> | |||
Now DAS left<br>and rotate right | |||
|} | |||
Ideally, the player should be able to use IRS to prevent [[top out|block out]]: | |||
{| | |||
|-valign="top" | |||
|<playfield> | |||
....T..... | |||
...TTT.... | |||
</playfield> | |||
<playfield> | |||
.....I.... | |||
.....I.... | |||
.....I.... | |||
.....I.... | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
In SRS,<br>the T tetromino | |||
|<playfield> | |||
.......... | |||
.......... | |||
</playfield> | |||
<playfield> | |||
....TI.... | |||
...TTX.... | |||
.....I.... | |||
.....I.... | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
would normally<br>Block Out here | |||
|<playfield> | |||
.......... | |||
.......... | |||
</playfield> | |||
<playfield> | |||
....TI.... | |||
...TTI.... | |||
....TI.... | |||
.....I.... | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
but hold rotate left<br>to put it here | |||
|} | |||
== See also == | == See also == | ||
*[[SRS]] | *[[SRS]] | ||
Line 9: | Line 117: | ||
*[[Twist]] | *[[Twist]] | ||
[[Category: | [[Category:Gameplay]] |
Latest revision as of 01:16, 10 February 2020
In Tetris games, the player must rotate the tetrominos, changing their orientation so that they will fit into the well in advantageous positions. Official or quasi-official Tetris games give the player the ability to rotate a tetromino either clockwise or counterclockwise as many times as the player can before it locks, with the exception of some earlier PC games which only allowed the player to rotate in one direction. All seven of the tetrominoes can be rotated, including the O piece (which has only one orientation).
If there is no space for the piece in its new orientation, it does not rotate. However, many games try to nudge the piece when rotating it against the walls of the playfield or against other blocks. These nudges are called wall kicks.
Initial rotation system (IRS)
Some games, such as TGM series, allow the player to perform "initial rotation" by holding the rotate button during ARE. IRS allows the player to place pieces faster because more time can be spent on shifting. It also improves mobility at high gravity because initial rotation is processed before gravity, and with IRS, the player can place a flatter side of the piece on the stack.
In ARS, when the |
it normally gets |
So hold rotate left |
Now DAS left |
Ideally, the player should be able to use IRS to prevent block out:
In SRS, |
would normally |
but hold rotate left |