Prophecy T-Spin Double: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
*>DIGITAL
added forecast subsection to advanced prophecy tsds
No edit summary
 
(30 intermediate revisions by 7 users not shown)
Line 1: Line 1:
'''Prophecy TSD''', or planning a [[twist|T-spin double]] in advance, is a method developed by player TCM-WC.
'''Prophecy T-Spin Double''' involves setting up a [[T-Spin Double]] [[overhang]] in advance and then subsequently creating the T-Spin Double [[base]] through various methods. This technique, first developed by Tetris DS player TCM-WC, combines both the principles of [[T-Spin Double Overhang Setups | T-Spin Double overhangs]] and [[T-Spin Double Base Setups | T-Spin Double bases]] in a practical application.
==Fundamental prophecy TSD== Basic set up [http://dtet.web.infoseek.co.jp/fumen/?v095@hdG3ibH3hbH3gbI3gbI3gbI3gbI3gbI3gbA3pbA4G7?eED6AOPBIPBFUBAUB] (Must use Internet Explorer to view external link diagrams.)
 
== Skimming ==
=== Fundamental Setup ===
{|
|- valign="top"
|<playfield>
..........
..........
GGGGGGG...
GGGGGGGG..
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
</playfield>
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGG..
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
</playfield>
Create overhang.
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGGJJ
GGGGGGGGJG
GGGGGGGGJG
GGGGGGGG.G
</playfield>
[[Skimming | Skim]].
|<playfield>
..........
..........
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.G
</playfield>
|<playfield>
..........
..........
..........
......OO..
......OO..
GGGGGGGPPP
GGGGGGGGPG
</playfield>
T-Spin Double
|}
The basic skimming method requires the player to first create an overhang near an open column facing a wall. The player would then skim, using different tetrominoes for different situations, in order to adjust the height of the base for the T-Spin Double.
 
=== Situational Setups ===  
{|
|<playfield>
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGGOO
GGGGGGGGOO
GGGGGGGG.G
</playfield>
O-1
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGGJJ
GGGGGGGGJG
GGGGGGGGJG
GGGGGGGG.G
</playfield>
J-1
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGG.J
GGGGGGGG.J
GGGGGGGGJJ
GGGGGGGG.G
</playfield>
J-2
|}
{|
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGGLL
GGGGGGGG.L
GGGGGGGG.L
GGGGGGGG.G
</playfield>
L-1
|<playfield>
.....OO...
.....OO...
GGGGGG...L
GGGGGGGLLL
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
L-2
|<playfield>
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.Z
GGGGGGGGZZ
GGGGGGGGZG
</playfield>
Z-1
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGG.T
GGGGGGGGTT
GGGGGGGG.T
GGGGGGGG.G
</playfield>
T-1
|}
 
=== Advanced ===
==== WC Plowshare ====
{|
|- valign="top"
|<playfield>
.....OO...
GGGGGOO...
GGGGGG....
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Create overhang.
|<playfield>
.....OO...
GGGGGOOJJJ
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Skim with J.
|<playfield>
..........
.....OO...
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG
</playfield>
|}
{|
|- valign="top"
|<playfield>
..........
GGGGG..JJJ
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Create base.
|<playfield>
.....OO...
GGGGGOOJJJ
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Skim with O.
|<playfield>
..........
.....OO...
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG
</playfield>
|}
{|
|- valign="top"
|<playfield>
..........
....OO....
GGGGOOJJJ.
GGGGG...JG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
EZ TSS variation
|<playfield>
.........P
....OO..PP
GGGGOOJJJP
GGGGG...JG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
|<playfield>
..........
.........T
....OO..TT
GGGGG...JG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
|}
 
==== QTK ====
{|
|- valign="top"
|<playfield>
......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGZZ
GGGGGGGGZ.
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Skim with Z.
|<playfield>
..........
......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGZ.
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Skim with Z.
|}
{|
|- valign="top"
|<playfield>
......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
......SS..
GGGGGSS...
GGGGGGGG.J
GGGGGGGG.J
GGGGGGGGJJ
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Skim with J.
|<playfield>
..........
......SS..
GGGGGSS...
GGGGGGGG.J
GGGGGGGG.J
GGGGGGGGG.
GGGGGGGGG.
</playfield>
|}
{|
|- valign="top"
|<playfield>
......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGZZ
GGGGGGGGZG
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Skim with Z.
|<playfield>
..........
..........
......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGG.
GGGGGGGGG.
</playfield>
|}
{|
|- valign="top"
|<playfield>
......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
......SS..
GGGGGSS...
GGGGGGGGOO
GGGGGGGGOO
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Skim with O.
|<playfield>
..........
..........
......SS..
GGGGGSS...
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.
</playfield>
|}
 
==== Dejavu ====
{|
|- valign="top"
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGG..
GGGGGGGG..
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGGLL
GGGGGGGG.L
GGGGGGGGGL
</playfield>
Skim with L.
|<playfield>
..........
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.L
</playfield>
|}
{|
|- valign="top"
|<playfield>
.....OO...
.....OO...
GGGGGG...G
GGGGGG..GG
GGGGGG..GG
GGGGGG.GGG
</playfield>
Create overhang.
|<playfield>
.....OO...
.....OO...
GGGGGG...G
GGGGGGJJGG
GGGGGGJ.GG
GGGGGGJGGG
</playfield>
Skim with J.
|<playfield>
..........
..........
.....OO...
.....OO...
GGGGGG...G
GGGGGGJ.GG
</playfield>
|}
 
==== Crush ====
{|
|- valign="top"
|<playfield>
..........
GGGGGG....
GGGGGG.SSG
GGGGGGSS.G
</playfield>
Set up base with S.
|<playfield>
......JJ..
GGGGGGJ...
GGGGGGJSSG
GGGGGGSS.G
</playfield>
Skim with J.
|<playfield>
..........
......JJ..
GGGGGGJ...
GGGGGGSS.G
</playfield>
|}
 
==== Rat Intuition ====
{|
|- valign="top"
|<playfield>
.....JJ...
.....J...G
GGGGGJ..GG
GGGGGG..GG
GGGGGGG.GG
</playfield>
Create overhang.
|<playfield>
.....JJSS.
.....JSS.G
GGGGGJ..GG
GGGGGG..GG
GGGGGGG.GG
</playfield>
Slide S under.
|<playfield>
.....JJ...
.....J...G
GGGGGJS.GG
GGGGGGSSGG
GGGGGGGSGG
</playfield>
Skim with S.
|<playfield>
..........
..........
.....JJ...
.....J...G
GGGGGJS.GG
</playfield>
|}
{|
|- valign="top"
|<playfield>
..........
.....ZZ...
.....Z...G
GGGGGG..GG
GGGGGG..GG
GGGGGGG.GG
</playfield>
Create overhang.
|<playfield>
..........
.....ZZSS.
.....ZSS.G
GGGGGG..GG
GGGGGG..GG
GGGGGGG.GG
</playfield>
Slide S under.
|<playfield>
..........
.....ZZ...
.....Z...G
GGGGGGS.GG
GGGGGGSSGG
GGGGGGGSGG
</playfield>
Skim with S.
|<playfield>
..........
..........
..........
.....ZZ...
.....Z...G
GGGGGGS.GG
</playfield>
|}
 
==== Yoshihiro SD ====
''Main Article: [[Yoshihiro SD Setups|Yoshihiro SD]]'' - (TSS→TSD)
 
 
 
== Filling ==
=== Fundamental Setup ===
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | |o|o| | }}
..........
{{pfrow| | | | | | |o|o| | }}
..........
{{pfrow|g|g|g|g|g|g|g| | | }}
GGGGGG....
{{pfrow|g|g|g|G|G|G|G|G| | }}
GGGGGGG...
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGG.GG
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGG.GG
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGG.GG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | |o|o| | }}
.....OO...
{{pfrow| | | | | | |o|o| | }}
.....OO...
{{pfrow|g|g|g|g|g|g|g| | | }}
GGGGGG....
{{pfrow|g|g|g|G|G|G|G|G|j|j}}
GGGGGGG...
{{pfrow|g|g|g|G|G|G|G|G|j|G}}
GGGGGGG.GG
{{pfrow|g|g|g|G|G|G|G|G|j|G}}
GGGGGGG.GG
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGG.GG
{{pfend}}
</playfield>
|{{pfstart}}
Create overhang.
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | | | | | }}
.....OO...
{{pfrow| | | | | | | | | | }}
.....OO..J
{{pfrow| | | | | | |o|o| | }}
GGGGGG...J
{{pfrow| | | | | | |o|o|t| }}
GGGGGGG.JJ
{{pfrow|g|g|g|g|g|g|g| |t|t}}
GGGGGGG.GG
{{pfrow|g|g|g|G|G|G|G|G|t|g}}
GGGGGGG.GG
{{pfend}}
GGGGGGG.GG
</playfield>
Place J.
|<playfield>
.....OO...
.....OO..J
GGGGGGPPPJ
GGGGGGGPJJ
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
T-Spin Double
|}
The basic filling method requires the player to first create an overhang near an open column. The player would then place different tetrominoes depending on the situation to adjust the height of the base for the T-Spin Double.
 
=== Situational Setups ===
{|
|<playfield>
......OO..
......OO..
GGGGGGG...
GGGGGGGG.I
GGGGGGGG.I
GGGGGGGG.I
GGGGGGGG.I
</playfield>
I-1
|<playfield>
.....OO...
.....OO..J
GGGGGG...J
GGGGGGG.JJ
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
J-1
|<playfield>
....OO....
....OO....
GGGGG...SS
GGGGGG.SSG
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
S-1
|<playfield>
.....OO...
.....OO...
GGGGGG...Z
GGGGGGG.ZZ
GGGGGGG.ZG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Z-1
|<playfield>
.....OO...
.....OO...
GGGGGG...T
GGGGGGG.TT
GGGGGGG.GT
GGGGGGG.GG
GGGGGGG.GG
</playfield>
T-1
|}
 
=== Incomplete ===
{|
|<playfield>
.....OO...
.....OO...
GGGGGG...-
GGGGGGG.OO
GGGGGGG.OO
GGGGGGG.GG
GGGGGGG.GG
</playfield>
0-1
|<playfield>
...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG.GGGG
GGGGG.GGGG
GGGGG.GGGG
</playfield>
I-1
|<playfield>
...OO.....
...OO.....
GGGG...---
GGGGG.IGGG
GGGGG.IGGG
GGGGG.IGGG
GGGGG.IGGG
</playfield>
I-2
|}
{|
|<playfield>
....OO....
....OO....
GGGGG...--
GGGGGG.JJJ
GGGGGG.GGJ
GGGGGG.GGG
GGGGGG.GGG
</playfield>
J-1
|<playfield>
.....OO...
.....OO...
GGGGGG...-
GGGGGGG.JJ
GGGGGGG.JG
GGGGGGG.JG
GGGGGGG.GG
</playfield>
J-2
|<playfield>
....OO....
....OO....
GGGGG...--
GGGGGG.J--
GGGGGG.JJJ
GGGGGG.GGG
GGGGGG.GGG
</playfield>
J-3
|}
{|
|<playfield>
....OO....
....OO....
GGGGG...-L
GGGGGG.LLL
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
L-1
|<playfield>
.....OO...
.....OO...
GGGGGG...-
GGGGGGG.LL
GGGGGGG.GL
GGGGGGG.GL
GGGGGGG.GG
</playfield>
L-2
|<playfield>
....OO....
....OO....
GGGGG...--
GGGGGG.LLL
GGGGGG.LGG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
L-3
|<playfield>
....OO....
....OO..L.
GGGGG...L-
GGGGGG.GLL
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
L-4
|}
|}
Alternative tetromino methods [http://dtet.web.infoseek.co.jp/fumen/?v095@XdG3ibH3hbH3hbH3gbI3gbI3gbI3gbI3gbI3gbA3pb?A4G7eED1AMKBIKBFKBAKB] [http://dtet.web.infoseek.co.jp/fumen/?v095@XdG3ibH3hbH3hbH3gbI3gbI3gbI3gbI3gbI3gbA3pb?A4G7eED1ATFBQFBFKBAKB] [http://dtet.web.infoseek.co.jp/fumen/?v095@NdG3ibH3hbH3hbH3hbH3gbI3gbI3gbI3gbI3gbI3gb?A3pbA4G7eEDwA+FB4FBFABAAB] [http://dtet.web.infoseek.co.jp/fumen/?v095@NdG3ibH3hbH3hbH3hbH3gbI3gbI3gbI3gbI3gbI3gb?A3pbA4G7eEDwA6FB4FBFABAAB]
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
....OO....
{{pfrow| | | | | | |o|o| | }}
....OO....
{{pfrow| | | | | | |o|o| | }}
GGGGG...T-
{{pfrow|g|g|g|g|g|g|g| | | }}
GGGGGG.TTT
{{pfrow|g|g|g|g|g|g|g|g| |z}}
GGGGGG.GGG
{{pfrow|g|g|g|G|G|G|G|G|z|z}}
GGGGGG.GGG
{{pfrow|g|g|g|G|G|G|G|G|z|G}}
GGGGGG.GGG
{{pfrow|g|g|g|G|G|G|G|G| |G}}
</playfield>
{{pfrow|g|g|g|G|G|G|G|G| |G}}
T-1
{{pfend}}
|<playfield>
|{{pfstart}}
....OO....
{{pfrow| | | | | | | | | | }}
....OO....
{{pfrow| | | | | | |o|o| | }}
GGGGG...--
{{pfrow| | | | | | |o|o| | }}
GGGGGG.TTT
{{pfrow|g|g|g|g|g|g|g| | | }}
GGGGGG.GTG
{{pfrow|g|g|g|g|g|g|g|g|o|o}}
GGGGGG.GGG
{{pfrow|g|g|g|G|G|G|G|G|O|O}}
GGGGGG.GGG
{{pfrow|g|g|g|G|G|G|G|G| |G}}
</playfield>
{{pfrow|g|g|g|G|G|G|G|G| |G}}
T-2
{{pfrow|g|g|g|G|G|G|G|G| |G}}
|<playfield>
{{pfend}}
....OO....
|{{pfstart}}
....OO....
{{pfrow| | | | | | |o|o| | }}
GGGGG...T-
{{pfrow| | | | | | |o|o| | }}
GGGGGG.GTT
{{pfrow|g|g|g|g|g|g|g| | | }}
GGGGGG.GTG
{{pfrow|g|g|g|g|g|g|g|g| |j}}
GGGGGG.GGG
{{pfrow|g|g|g|g|g|g|g|g| |J}}
GGGGGG.GGG
{{pfrow|g|g|g|G|G|G|G|G|j|j}}
</playfield>
{{pfrow|g|g|g|G|G|G|G|G| |G}}
T-3
{{pfrow|g|g|g|G|G|G|G|G| |G}}
{{pfrow|g|g|g|G|G|G|G|G| |G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |o|o| | }}
{{pfrow| | | | | | |o|o| | }}
{{pfrow|g|g|g|g|g|g|g| | | }}
{{pfrow|g|g|g|g|g|g|g|g|l|l}}
{{pfrow|g|g|g|g|g|g|g|g| |l}}
{{pfrow|g|g|g|G|G|G|G|G| |l}}
{{pfrow|g|g|g|G|G|G|G|G| |G}}
{{pfrow|g|g|g|G|G|G|G|G| |G}}
{{pfrow|g|g|g|G|G|G|G|G| |G}}
{{pfend}}
|}
|}
Other widths [http://dtet.web.infoseek.co.jp/fumen/?v095@XdD3lbG3ibG3gbI3gbI3gbI3gbI3gbI3gbI3gbB3pb?oxH7eDn5A+ABl/Ag/A] [http://dtet.web.infoseek.co.jp/fumen/?v095@XdD3lbF3ibG3gbI3gbI3gbI3gbI3gbI3gbI3gbC3pb?IxH7eDM5AHABF/AA/A] [http://dtet.web.infoseek.co.jp/fumen/?v095@XdD3lbG3ibG3ibG3gbI3gbI3gbI3gbI3gbI3gbB3pb?oxH7eDn5AcFBl/Ag/A]


==Advanced prophecy TSD==
=== Advanced ===
QTK [http://dtet.web.infoseek.co.jp/fumen/?v095@hdE3kbG38ehbG38ehbG38ehbI3gbI3gbI3gbI3qbQ3?H7eDH/AMPBFKBAKB]
==== Donate ====
{|
|- valign="top"
|<playfield>
....OO....
....OO....
GGGGG.....
GGGGGG.GG.
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
....OO....
....OO..S.
GGGGG...SS
GGGGGG.GGS
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Fill the column.
|}
{|
|- valign="top"
|<playfield>
...OO.....
...OO.....
GGGG......
GGGGG.GGG.
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
...OO.....
...OO.....
GGGG...JJJ
GGGGG.GGGJ
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Fill the column.
|}
{|
|- valign="top"
|<playfield>
.....Z....
....ZZ....
GGGGZ.....
GGGGGG.G..
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
.....Z....
....ZZ....
GGGGZ...OO
GGGGGG.GOO
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Fill the column.
|}
{|
|- valign="top"
|<playfield>
.....OO...
.....OO...
GGGGGG....
GGGGGGG...
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
.....OO...
.....OO...
GGGGGG...T
GGGGGGG.TT
GGGGGGGGGT
GGGGGGGGG.
</playfield>
Fill the column. (Not a [[Yoshihiro SD Setups | Yoshihiro SD]])
|}
{|
|- valign="top"
|<playfield>
....OO....
....OO....
GGGGG.....
GGGGGG.GG.
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
....OO....
....OO....
GGGGG...LL
GGGGGG.GGL
GGGGGGGGGL
GGGGGGGGG.
</playfield>
Fill/Skim the column.
|<playfield>
..........
....OO....
....OO....
GGGGG...LL
GGGGGG.GGL
GGGGGGGGG.
</playfield>
|}


STMB cave [http://dtet.web.infoseek.co.jp/fumen/?v095@JeA3kbF3ibG3ibG3ibE3pbAOI7eDjNBEWBFXBAXB]
==== Kaidan (Stairs) ====
''Main Article: [[Kaidan Setups|Kaidan]]''


Kaidan [http://dtet.web.infoseek.co.jp/fumen/?v095@RcC3mbD3lbE3kbF3jbG3ibH3hbI3gbI3gbI3gbI3gb?I3gbI3gbI3gbI3gbI3gbI3qbwKI7eDjgAcxAlrAgrA]
== Suspending ==
=== Situational Setups ===
{|
|<playfield>
.....OO...
.....OO..J
GGGGGG...J
GGGGGGG.JJ
GGGGGGG..G
GGGGGGG.GG
GGGGGGG.GG
</playfield>
J-1
|<playfield>
....OO....
....OO....
GGGGG...SS
GGGGGG.SSG
GGGGGG..GG
GGGGGG.GGG
GGGGGG.GGG
</playfield>
S-1A
|<playfield>
....OO....
....OO....
GGGGG...SS
GGGGGG.SSG
GGGGGG.G.G
GGGGGG.GGG
GGGGGG.GGG
</playfield>
S-1B
|}
{|
|<playfield>
.....OO...
.....OO...
GGGGGG...Z
GGGGGGG.ZZ
GGGGGGG.Z.
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Z-1
|<playfield>
.....OO...
.....OO...
GGGGGG...T
GGGGGGG.TT
GGGGGGG..T
GGGGGGG.GG
GGGGGGG.GG
</playfield>
T-1
|}


Shallow Grave [http://dtet.web.infoseek.co.jp/fumen/?v095@8dC3mbF3ibF3YiibYiE3YihbI3gbE3pbg2H7eEjNBC?cBAcBFcBAcB]
=== Incomplete ===
{|
|<playfield>
...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG..GGG
GGGGG..GGG
GGGGG..GGG
</playfield>
I-1A
|<playfield>
...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG...GG
GGGGG...GG
GGGGG...GG
</playfield>
I-1B
|<playfield>
...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG....G
GGGGG....G
GGGGG....G
</playfield>
I-1C
|}
{|
|<playfield>
....OO....
....OO....
GGGGG...--
GGGGGG.JJJ
GGGGGG..GJ
GGGGGG..GG
GGGGGG..GG
</playfield>
J-1A
|<playfield>
....OO....
....OO....
GGGGG...--
GGGGGG.JJJ
GGGGGG...J
GGGGGG...G
GGGGGG...G
</playfield>
J-1B
|<playfield>
....OO....
....OO....
GGGGG...-L
GGGGGG.LLL
GGGGGG..GG
GGGGGG..GG
GGGGGG..GG
</playfield>
L-1
|}
{|
|<playfield>
....OO....
....OO....
GGGGG...T-
GGGGGG.TTT
GGGGGG..GG
GGGGGG..GG
GGGGGG..GG
</playfield>
T-1A
|<playfield>
....OO....
....OO....
GGGGG...T-
GGGGGG.TTT
GGGGGG...G
GGGGGG...G
GGGGGG...G
</playfield>
T-1B
|}


WC plowshare [http://dtet.web.infoseek.co.jp/fumen/?v095@SdE3kbE3kbE3jbH3gbI3gbI3gbI3gbI3gbI3gbG3pb?g1H7eEj9AiBBgBBFHBAHB]
=== Advanced ===
==== STMB Cave ====
{|
|- valign="top"
|<playfield>
....Z.....
...ZZ.....
GGGZ.....G
GGGGG...GG
GGGGG...GG
GGGGG...GG
</playfield>
Create overhang.
|<playfield>
....Z.....
...ZZ.....
GGGZ...SSG
GGGGG.SSGG
GGGGG...GG
GGGGG...GG
</playfield>
Set up base with S.
|}
{|
|- valign="top"
|<playfield>
........OO
........OO
GGGG.....G
GGGGG...GG
GGGGG...GG
GGGGG...GG
</playfield>
Create overhang.
|<playfield>
........OO
........OO
GGGGZZ...G
GGGGGZZ.GG
GGGGG...GG
GGGGG...GG
</playfield>
Set up base with Z.
|}


Yoshihiro stacking (TSS→TSD) [http://dtet.web.infoseek.co.jp/fumen/?v095@NdD3lbG3ibI3gbI3gbI3gbI3gbI3gbI3gbI3gbI3qb?A4G7eBn0AVABIdlzibD3kzgbcDmb9eA3gbUK6c9AB7eC4AB?l/Ag/A]
==== Shallow Grave ====
{|
|- valign="top"
|<playfield>
........OO
........OO
GGGGGG...G
GGGGGG...G
GGGGGG..GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Create overhang.
|<playfield>
........OO
........OO
GGGGGG...G
GGGGGGLLLG
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Skim with L.
|<playfield>
..........
........OO
........OO
GGGGGG...G
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
|}
{|
|- valign="top"
|<playfield>
.....OO...
.....OO...
GGGGGG...G
GGGGGG...G
GGGGGG..GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Create overhang.
|<playfield>
.....OO...
.....OO...
GGGGGG...G
GGGGGGLLLG
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Skim with L.
|<playfield>
..........
.....OO...
.....OO...
GGGGGG...G
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
|}
{|
|- valign="top"
|<playfield>
........OO
........OO
GGGGGG...G
GGGGGG...G
GGGGGG..GG
GGGGGG..GG
GGGGGG..GG
</playfield>
Create overhang.
|<playfield>
........OO
........OO
GGGGGG...G
GGGGGGLLLG
GGGGGGL.GG
GGGGGG..GG
GGGGGG..GG
</playfield>
Skim with L.
|<playfield>
..........
........OO
........OO
GGGGGG...G
GGGGGGL.GG
GGGGGG..GG
GGGGGG..GG
</playfield>
|}
{|
|- valign="top"
|<playfield>
......SS..
GGGGGSS...
GGGGGGG...
GGGGGGGG..
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Create overhang.
|<playfield>
......SS..
GGGGGSS...
GGGGGGGJJJ
GGGGGGGG.J
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Skim with J.
|<playfield>
..........
......SS..
GGGGGSS...
GGGGGGGG.J
GGGGGGGGG.
GGGGGGGGG.
</playfield>
|}


===Forecast===
==== Shallow Grave 2 ====
{|
{|
|{{pfstart}}
|- valign="top"
{{pfrow| | | | | | | | | | }}
|<playfield>
{{pfrow| | | | | | |S|S| | }}
..........
{{pfrow|L|L| | | |S|S| | | }}
..........
{{pfrow|g|L|g|g|g|g|g|g|G|G}}
GGGGGGG...
{{pfrow|g|L|g|G|G|G|G|G|G|G}}
GGGGGGG...
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGG...
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGGG..
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGGG.G
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | |Z| | }}
..........
{{pfrow| | | | | | |Z|Z| | }}
..........
{{pfrow|L|L| | | | |Z| | | }}
GGGGGGG...
{{pfrow|g|L|g|g|g|g|g|g|G|G}}
GGGGGGG..L
{{pfrow|g|L|g|G|G|G|G|G|G|G}}
GGGGGGGLLL
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGGG..
{{pfrow|g|g|g|G|G|G|G|G| |G}}
GGGGGGGG.G
{{pfrow|g|g|g|G|G|G|G|G| |G}}
</playfield>
{{pfend}}
|<playfield>
..........
......OO..
......OO..
GGGGGGG...
GGGGGGG..L
GGGGGGGG..
GGGGGGGG.G
</playfield>
|<playfield>
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGZZL
GGGGGGGGZZ
GGGGGGGG.G
</playfield>
|<playfield>
..........
..........
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.G
</playfield>
|}
|}


In anticipation of an empty garbage column
== Advanced ==
 
*Cross
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
...GG.....
{{pfrow| | | | | | | | | | }}
GGGG...GGG
{{pfrow| | |Z|Z| | | | | | }}
GGGGG.GGGG
{{pfrow| | | |Z|Z| | | | | }}
GGGG...GGG
{{pfrow|g|-|g|G|G|G|G|G|G|G}}
GGGGG.GGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
...GG.....
{{pfrow| | | | | | | | | | }}
GGGG...GGG
{{pfrow| | |S| | | | | | | }}
GGGGG.GGGG
{{pfrow| | |S|S| | | | | | }}
GGGGG..GGG
{{pfrow| | | |S| | | | | | }}
GGGG...GGG
{{pfrow|g|-|g|G|G|G|G|G|G|G}}
GGGGG.GGGG
{{pfend}}
</playfield>
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | |Z}}
{{pfrow| | | | | | | | |Z|Z}}
{{pfrow| | | | | |G| | |Z|G}}
{{pfrow|g|g|g|G|G|G| |-| |G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |J|J|J| | | }}
{{pfrow| | | | |G|G|J| | |G}}
{{pfrow|g|g|g|G|G|G| |-| |G}}
{{pfend}}
|}
|}
*[[T-Spin Forecast]]
==See Also==
*[[Twist]] - Explanation of twists such as T-Spins
[[Category:T-Spin setups]]

Latest revision as of 09:33, 9 September 2019

Prophecy T-Spin Double involves setting up a T-Spin Double overhang in advance and then subsequently creating the T-Spin Double base through various methods. This technique, first developed by Tetris DS player TCM-WC, combines both the principles of T-Spin Double overhangs and T-Spin Double bases in a practical application.

Skimming

Fundamental Setup

..........
..........
GGGGGGG...
GGGGGGGG..
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
......OO..
......OO..
GGGGGGG...
GGGGGGGG..
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G

Create overhang.

......OO..
......OO..
GGGGGGG...
GGGGGGGGJJ
GGGGGGGGJG
GGGGGGGGJG
GGGGGGGG.G

Skim.

..........
..........
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.G
..........
..........
..........
......OO..
......OO..
GGGGGGGPPP
GGGGGGGGPG

T-Spin Double

The basic skimming method requires the player to first create an overhang near an open column facing a wall. The player would then skim, using different tetrominoes for different situations, in order to adjust the height of the base for the T-Spin Double.

Situational Setups

..........
......OO..
......OO..
GGGGGGG...
GGGGGGGGOO
GGGGGGGGOO
GGGGGGGG.G

O-1

......OO..
......OO..
GGGGGGG...
GGGGGGGGJJ
GGGGGGGGJG
GGGGGGGGJG
GGGGGGGG.G

J-1

......OO..
......OO..
GGGGGGG...
GGGGGGGG.J
GGGGGGGG.J
GGGGGGGGJJ
GGGGGGGG.G

J-2

......OO..
......OO..
GGGGGGG...
GGGGGGGGLL
GGGGGGGG.L
GGGGGGGG.L
GGGGGGGG.G

L-1

.....OO...
.....OO...
GGGGGG...L
GGGGGGGLLL
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG

L-2

..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.Z
GGGGGGGGZZ
GGGGGGGGZG

Z-1

......OO..
......OO..
GGGGGGG...
GGGGGGGG.T
GGGGGGGGTT
GGGGGGGG.T
GGGGGGGG.G

T-1

Advanced

WC Plowshare

.....OO...
GGGGGOO...
GGGGGG....
GGGGGGG.GG
GGGGGGG.GG

Create overhang.

.....OO...
GGGGGOOJJJ
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG

Skim with J.

..........
.....OO...
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG
..........
GGGGG..JJJ
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG

Create base.

.....OO...
GGGGGOOJJJ
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG

Skim with O.

..........
.....OO...
GGGGGG...J
GGGGGGG.GG
GGGGGGG.GG
..........
....OO....
GGGGOOJJJ.
GGGGG...JG
GGGGGG.GGG
GGGGGG.GGG

EZ TSS variation

.........P
....OO..PP
GGGGOOJJJP
GGGGG...JG
GGGGGG.GGG
GGGGGG.GGG
..........
.........T
....OO..TT
GGGGG...JG
GGGGGG.GGG
GGGGGG.GGG

QTK

......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGZZ
GGGGGGGGZ.
GGGGGGGGG.
GGGGGGGGG.

Skim with Z.

..........
......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGZ.
GGGGGGGGG.
GGGGGGGGG.

Skim with Z.

......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG..
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

......SS..
GGGGGSS...
GGGGGGGG.J
GGGGGGGG.J
GGGGGGGGJJ
GGGGGGGGG.
GGGGGGGGG.

Skim with J.

..........
......SS..
GGGGGSS...
GGGGGGGG.J
GGGGGGGG.J
GGGGGGGGG.
GGGGGGGGG.
......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGZZ
GGGGGGGGZG
GGGGGGGGG.
GGGGGGGGG.

Skim with Z.

..........
..........
......SS..
GGGGGSS...
GGGGGGGG.Z
GGGGGGGGG.
GGGGGGGGG.
......SS..
GGGGGSS...
GGGGGGGG..
GGGGGGGG..
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

......SS..
GGGGGSS...
GGGGGGGGOO
GGGGGGGGOO
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.

Skim with O.

..........
..........
......SS..
GGGGGSS...
GGGGGGGG.G
GGGGGGGGG.
GGGGGGGGG.

Dejavu

......OO..
......OO..
GGGGGGG...
GGGGGGGG..
GGGGGGGG..
GGGGGGGGG.

Create overhang.

......OO..
......OO..
GGGGGGG...
GGGGGGGGLL
GGGGGGGG.L
GGGGGGGGGL

Skim with L.

..........
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.L
.....OO...
.....OO...
GGGGGG...G
GGGGGG..GG
GGGGGG..GG
GGGGGG.GGG

Create overhang.

.....OO...
.....OO...
GGGGGG...G
GGGGGGJJGG
GGGGGGJ.GG
GGGGGGJGGG

Skim with J.

..........
..........
.....OO...
.....OO...
GGGGGG...G
GGGGGGJ.GG

Crush

..........
GGGGGG....
GGGGGG.SSG
GGGGGGSS.G

Set up base with S.

......JJ..
GGGGGGJ...
GGGGGGJSSG
GGGGGGSS.G

Skim with J.

..........
......JJ..
GGGGGGJ...
GGGGGGSS.G

Rat Intuition

.....JJ...
.....J...G
GGGGGJ..GG
GGGGGG..GG
GGGGGGG.GG

Create overhang.

.....JJSS.
.....JSS.G
GGGGGJ..GG
GGGGGG..GG
GGGGGGG.GG

Slide S under.

.....JJ...
.....J...G
GGGGGJS.GG
GGGGGGSSGG
GGGGGGGSGG

Skim with S.

..........
..........
.....JJ...
.....J...G
GGGGGJS.GG
..........
.....ZZ...
.....Z...G
GGGGGG..GG
GGGGGG..GG
GGGGGGG.GG

Create overhang.

..........
.....ZZSS.
.....ZSS.G
GGGGGG..GG
GGGGGG..GG
GGGGGGG.GG

Slide S under.

..........
.....ZZ...
.....Z...G
GGGGGGS.GG
GGGGGGSSGG
GGGGGGGSGG

Skim with S.

..........
..........
..........
.....ZZ...
.....Z...G
GGGGGGS.GG

Yoshihiro SD

Main Article: Yoshihiro SD - (TSS→TSD)


Filling

Fundamental Setup

..........
..........
GGGGGG....
GGGGGGG...
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG
.....OO...
.....OO...
GGGGGG....
GGGGGGG...
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG

Create overhang.

.....OO...
.....OO..J
GGGGGG...J
GGGGGGG.JJ
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG

Place J.

.....OO...
.....OO..J
GGGGGGPPPJ
GGGGGGGPJJ
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG

T-Spin Double

The basic filling method requires the player to first create an overhang near an open column. The player would then place different tetrominoes depending on the situation to adjust the height of the base for the T-Spin Double.

Situational Setups

......OO..
......OO..
GGGGGGG...
GGGGGGGG.I
GGGGGGGG.I
GGGGGGGG.I
GGGGGGGG.I

I-1

.....OO...
.....OO..J
GGGGGG...J
GGGGGGG.JJ
GGGGGGG.GG
GGGGGGG.GG
GGGGGGG.GG

J-1

....OO....
....OO....
GGGGG...SS
GGGGGG.SSG
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG

S-1

.....OO...
.....OO...
GGGGGG...Z
GGGGGGG.ZZ
GGGGGGG.ZG
GGGGGGG.GG
GGGGGGG.GG

Z-1

.....OO...
.....OO...
GGGGGG...T
GGGGGGG.TT
GGGGGGG.GT
GGGGGGG.GG
GGGGGGG.GG

T-1

Incomplete

.....OO...
.....OO...
GGGGGG...-
GGGGGGG.OO
GGGGGGG.OO
GGGGGGG.GG
GGGGGGG.GG

0-1

...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG.GGGG
GGGGG.GGGG
GGGGG.GGGG

I-1

...OO.....
...OO.....
GGGG...---
GGGGG.IGGG
GGGGG.IGGG
GGGGG.IGGG
GGGGG.IGGG

I-2

....OO....
....OO....
GGGGG...--
GGGGGG.JJJ
GGGGGG.GGJ
GGGGGG.GGG
GGGGGG.GGG

J-1

.....OO...
.....OO...
GGGGGG...-
GGGGGGG.JJ
GGGGGGG.JG
GGGGGGG.JG
GGGGGGG.GG

J-2

....OO....
....OO....
GGGGG...--
GGGGGG.J--
GGGGGG.JJJ
GGGGGG.GGG
GGGGGG.GGG

J-3

....OO....
....OO....
GGGGG...-L
GGGGGG.LLL
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG

L-1

.....OO...
.....OO...
GGGGGG...-
GGGGGGG.LL
GGGGGGG.GL
GGGGGGG.GL
GGGGGGG.GG

L-2

....OO....
....OO....
GGGGG...--
GGGGGG.LLL
GGGGGG.LGG
GGGGGG.GGG
GGGGGG.GGG

L-3

....OO....
....OO..L.
GGGGG...L-
GGGGGG.GLL
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG

L-4

....OO....
....OO....
GGGGG...T-
GGGGGG.TTT
GGGGGG.GGG
GGGGGG.GGG
GGGGGG.GGG

T-1

....OO....
....OO....
GGGGG...--
GGGGGG.TTT
GGGGGG.GTG
GGGGGG.GGG
GGGGGG.GGG

T-2

....OO....
....OO....
GGGGG...T-
GGGGGG.GTT
GGGGGG.GTG
GGGGGG.GGG
GGGGGG.GGG

T-3

Advanced

....OO....
....OO....
GGGGG.....
GGGGGG.GG.
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

....OO....
....OO..S.
GGGGG...SS
GGGGGG.GGS
GGGGGGGGG.
GGGGGGGGG.

Fill the column.

...OO.....
...OO.....
GGGG......
GGGGG.GGG.
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

...OO.....
...OO.....
GGGG...JJJ
GGGGG.GGGJ
GGGGGGGGG.
GGGGGGGGG.

Fill the column.

.....Z....
....ZZ....
GGGGZ.....
GGGGGG.G..
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

.....Z....
....ZZ....
GGGGZ...OO
GGGGGG.GOO
GGGGGGGGG.
GGGGGGGGG.

Fill the column.

.....OO...
.....OO...
GGGGGG....
GGGGGGG...
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

.....OO...
.....OO...
GGGGGG...T
GGGGGGG.TT
GGGGGGGGGT
GGGGGGGGG.

Fill the column. (Not a Yoshihiro SD)

....OO....
....OO....
GGGGG.....
GGGGGG.GG.
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

....OO....
....OO....
GGGGG...LL
GGGGGG.GGL
GGGGGGGGGL
GGGGGGGGG.

Fill/Skim the column.

..........
....OO....
....OO....
GGGGG...LL
GGGGGG.GGL
GGGGGGGGG.

Kaidan (Stairs)

Main Article: Kaidan

Suspending

Situational Setups

.....OO...
.....OO..J
GGGGGG...J
GGGGGGG.JJ
GGGGGGG..G
GGGGGGG.GG
GGGGGGG.GG

J-1

....OO....
....OO....
GGGGG...SS
GGGGGG.SSG
GGGGGG..GG
GGGGGG.GGG
GGGGGG.GGG

S-1A

....OO....
....OO....
GGGGG...SS
GGGGGG.SSG
GGGGGG.G.G
GGGGGG.GGG
GGGGGG.GGG

S-1B

.....OO...
.....OO...
GGGGGG...Z
GGGGGGG.ZZ
GGGGGGG.Z.
GGGGGGG.GG
GGGGGGG.GG

Z-1

.....OO...
.....OO...
GGGGGG...T
GGGGGGG.TT
GGGGGGG..T
GGGGGGG.GG
GGGGGGG.GG

T-1

Incomplete

...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG..GGG
GGGGG..GGG
GGGGG..GGG

I-1A

...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG...GG
GGGGG...GG
GGGGG...GG

I-1B

...OO.....
...OO.....
GGGG...---
GGGGG.IIII
GGGGG....G
GGGGG....G
GGGGG....G

I-1C

....OO....
....OO....
GGGGG...--
GGGGGG.JJJ
GGGGGG..GJ
GGGGGG..GG
GGGGGG..GG

J-1A

....OO....
....OO....
GGGGG...--
GGGGGG.JJJ
GGGGGG...J
GGGGGG...G
GGGGGG...G

J-1B

....OO....
....OO....
GGGGG...-L
GGGGGG.LLL
GGGGGG..GG
GGGGGG..GG
GGGGGG..GG

L-1

....OO....
....OO....
GGGGG...T-
GGGGGG.TTT
GGGGGG..GG
GGGGGG..GG
GGGGGG..GG

T-1A

....OO....
....OO....
GGGGG...T-
GGGGGG.TTT
GGGGGG...G
GGGGGG...G
GGGGGG...G

T-1B

Advanced

STMB Cave

....Z.....
...ZZ.....
GGGZ.....G
GGGGG...GG
GGGGG...GG
GGGGG...GG

Create overhang.

....Z.....
...ZZ.....
GGGZ...SSG
GGGGG.SSGG
GGGGG...GG
GGGGG...GG

Set up base with S.

........OO
........OO
GGGG.....G
GGGGG...GG
GGGGG...GG
GGGGG...GG

Create overhang.

........OO
........OO
GGGGZZ...G
GGGGGZZ.GG
GGGGG...GG
GGGGG...GG

Set up base with Z.

Shallow Grave

........OO
........OO
GGGGGG...G
GGGGGG...G
GGGGGG..GG
GGGGGGG.GG
GGGGGGG.GG

Create overhang.

........OO
........OO
GGGGGG...G
GGGGGGLLLG
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG

Skim with L.

..........
........OO
........OO
GGGGGG...G
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG
.....OO...
.....OO...
GGGGGG...G
GGGGGG...G
GGGGGG..GG
GGGGGGG.GG
GGGGGGG.GG

Create overhang.

.....OO...
.....OO...
GGGGGG...G
GGGGGGLLLG
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG

Skim with L.

..........
.....OO...
.....OO...
GGGGGG...G
GGGGGGL.GG
GGGGGGG.GG
GGGGGGG.GG
........OO
........OO
GGGGGG...G
GGGGGG...G
GGGGGG..GG
GGGGGG..GG
GGGGGG..GG

Create overhang.

........OO
........OO
GGGGGG...G
GGGGGGLLLG
GGGGGGL.GG
GGGGGG..GG
GGGGGG..GG

Skim with L.

..........
........OO
........OO
GGGGGG...G
GGGGGGL.GG
GGGGGG..GG
GGGGGG..GG
......SS..
GGGGGSS...
GGGGGGG...
GGGGGGGG..
GGGGGGGGG.
GGGGGGGGG.

Create overhang.

......SS..
GGGGGSS...
GGGGGGGJJJ
GGGGGGGG.J
GGGGGGGGG.
GGGGGGGGG.

Skim with J.

..........
......SS..
GGGGGSS...
GGGGGGGG.J
GGGGGGGGG.
GGGGGGGGG.

Shallow Grave 2

..........
..........
GGGGGGG...
GGGGGGG...
GGGGGGG...
GGGGGGGG..
GGGGGGGG.G
..........
..........
GGGGGGG...
GGGGGGG..L
GGGGGGGLLL
GGGGGGGG..
GGGGGGGG.G
..........
......OO..
......OO..
GGGGGGG...
GGGGGGG..L
GGGGGGGG..
GGGGGGGG.G
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGZZL
GGGGGGGGZZ
GGGGGGGG.G
..........
..........
..........
......OO..
......OO..
GGGGGGG...
GGGGGGGG.G

Advanced

  • Cross
..........
..........
..........
...GG.....
GGGG...GGG
GGGGG.GGGG
GGGG...GGG
GGGGG.GGGG
..........
..........
...GG.....
GGGG...GGG
GGGGG.GGGG
GGGGG..GGG
GGGG...GGG
GGGGG.GGGG

See Also

  • Twist - Explanation of twists such as T-Spins