Super Tetris 3: Difference between revisions
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{{Infobox |title = Super Tetris 3 | {{Infobox |title = Super Tetris 3 | ||
|developer = [[Bullet Proof Software]] | |developer = Tose <!-- verify --> | ||
| | |publisher = [[Bullet-Proof Software]] | ||
| | |released = {{release|JP|December 16, 1994}} | ||
|platform = Super Famicom | |platform = Super Famicom | ||
|preview = 1 (Tetris / Sparkliss), 3 (Magicaliss) | |preview = 1 (Tetris / Sparkliss), 3 (Magicaliss) | ||
|hard = No | |hard = No | ||
|playfield = | |hold = No | ||
|playfield = 10 × 22 (1-player), 7 × 19 (Familiss) | |||
|system = BPS rotation ([[SRS]] predecessor) | |system = BPS rotation ([[SRS]] predecessor) | ||
|boxart = Super_Tetris_3_boxart.jpg | |||
|title-scrn = Super_Tetris_3_title.png | |||
|ingame-scrn = Super_Tetris_3_ingame.png | |||
}} | }} | ||
''''Super Tetris 3''''' is a game for the Super Famicom developed by Tose and published by [[Bullet-Proof Software|BPS]]. In addition to regular Tetris, it contains two new modes, Magicaliss and Sparkliss, as well as the franchise's first four-player mode, Familiss. | |||
The game | == Gameplay == | ||
The game uses [[BPS rotation]] with I, J, L, and T spawning in the same orientation as [[SRS]], and S and Z spawning in the opposite orientation to SRS. As with the previous game, it uses step reset and has smooth fall and rotate animations. | |||
This | The [[randomizer]] will reroll if a piece appears three times in a row. This behavior is also seen in ''Tetris Plus''. | ||
== | === Ranking === | ||
When a player ends a game they will receive a rank based on their [[line clear]] count from that game. | |||
{| class="wikitable" | |||
|+ Rankings | |||
! Lines || Rank || Lines || Rank | |||
|- | |||
| 0 || Beginner || 220 || Mu | |||
|- | |||
| 50 || Wakaba || 240 || Nu | |||
|- | |||
| 100 || Alpha || 260 || Xi | |||
|- | |||
| 110 || Beta || 280 || Omicron | |||
|- | |||
| 120 || Gamma || 300 || Pi | |||
|- | |||
| 130 || Delta || 350 || Rho | |||
|- | |||
| 140 || Epsilon || 400 || Sigma | |||
|- | |||
| 150 || Zeta || 500 || Tau | |||
|- | |||
| 160 || Eta || 600 || Upsilon | |||
|- | |||
| 170 || Theta || 700 || Phi | |||
|- | |||
| 180 || Iota || 800 || Chi | |||
|- | |||
| 190 || Kappa || 900 || Psi | |||
|- | |||
| 200 || Lambda || 999 || Omega | |||
|} | |||
Endless mode increases level | == Modes == | ||
=== Tetris Classic === | |||
Standard | Two modes are available, Endless or Standard. | ||
Tetris Classic is split into two modes: | |||
* '''Endless''', a marathon mode. The game level increases at (level + 1) × 10 lines. The levels after 29 are notated as S0 to S9. | |||
* '''Standard''', a based on [[Tetris (BPS)|''Tetris'' (BPS)]]. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. Standard also gives the player three lives, allowing two top outs without ending the game. | |||
Scoring is the same as in [[Scoring#Original Nintendo scoring system|the original BPS version]]. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version. | Scoring is the same as in [[Scoring#Original Nintendo scoring system|the original BPS version]]. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version. | ||
== Magicaliss == | === Magicaliss === | ||
In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller pieces made of silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on [[Line clear#Sticky|sticky]] gravity. | |||
In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller | |||
A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver. | A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver. | ||
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After a Magicaliss the piece falling speed will temporarily increase until the start of the next level. | After a Magicaliss the piece falling speed will temporarily increase until the start of the next level. | ||
Endless and Standard are available, and | Endless and Standard are available, and the level system works in the same way as Tetris. | ||
In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved. | In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved. | ||
== Sparkliss == | === Sparkliss === | ||
This plays very similarly to Bombliss, except that the "bombs" explode in a range of their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish. This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern. | |||
This plays very similarly to Bombliss, except that the "bombs" explode | |||
=== 2-Player === | |||
Each mode can be played in 2-player mode. Selectable options are as follows: | Each mode can be played in 2-player mode. Selectable options are as follows: | ||
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** Stage | ** Stage | ||
=== Tetris === | ==== Tetris ==== | ||
Tetris uses individual piece queues. The pieces in each queue are the same. | Tetris uses individual piece queues. The pieces in each queue are the same. | ||
Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines. | Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines. | ||
=== Magicaliss === | ==== Magicaliss ==== | ||
Magicaliss uses a common piece queue. | Magicaliss uses a common piece queue. | ||
Garbage is equal to the number of lines cleared and is purely | Garbage is equal to the number of lines cleared and is purely silver blocks. A Magicaliss will send random blocks that fall from the top of the opponent's playfield. | ||
=== Sparkliss === | ==== Sparkliss ==== | ||
Sparkliss uses a common piece queue. | Sparkliss uses a common piece queue. | ||
Players can win by clearing the playfield of blocks. Garbage details are under investigation. | Players can win by clearing the playfield of blocks. Garbage details are under investigation. | ||
=== Hidden game modes === | ==== Hidden game modes ==== | ||
By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode. | By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode. | ||
* Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round. | * Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round. | ||
* Magicaliss: Garbage duplicates the bottom row instead of being single hole grey blocks. Any Magicaliss will induce a cascade. | * Magicaliss: Garbage duplicates the bottom row instead of being single hole grey blocks. Any Magicaliss will induce a cascade. | ||
* Sparkliss: Clearing the playfield | * Sparkliss: Clearing the playfield does not count as a win. | ||
== Familiss == | === Familiss === | ||
Mode for 2 to 4 players. | [[Image:Hori_multitap_Super_tetris_3.jpg|thumb|right|The ''Super Tetris 3'' Hori Multi Tap, was a limited edition red version of the HSM-07]] | ||
Mode for 2 to 4 players. When attempting to start the game with one player present, the game will refuse to start. A multitap is required for 3 or 4 players. | |||
There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player based on the target display. Garbage duplicates the bottom row. | There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player or players based on the target display. Garbage duplicates the bottom row. | ||
== External Links == | == External Links == | ||
*[https://ja.wikipedia.org/wiki/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%86%E3%83%88%E3%83%AA%E3%82%B93 Japanese Wikipedia] | *[https://ja.wikipedia.org/wiki/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%86%E3%83%88%E3%83%AA%E3%82%B93 Japanese Wikipedia] | ||
[[Category: | {{Bullet-Proof Software games}} | ||
[[Category:Official Tetris games]] | |||
[[Category:Super Famicom games]] | [[Category:Super Famicom games]] |
Latest revision as of 00:09, 31 October 2024
Super Tetris 3 | |
---|---|
Developer(s) | Tose |
Publisher(s) | Bullet-Proof Software |
Platform(s) | Super Famicom |
Release |
|
Gameplay info | |
Next pieces | 1 (Tetris / Sparkliss), 3 (Magicaliss) |
Playfield size | 10 × 22 (1-player), 7 × 19 (Familiss) |
Hold piece | No |
Hard drop | No |
Rotation system | BPS rotation (SRS predecessor) |
'Super Tetris 3 is a game for the Super Famicom developed by Tose and published by BPS. In addition to regular Tetris, it contains two new modes, Magicaliss and Sparkliss, as well as the franchise's first four-player mode, Familiss.
Gameplay
The game uses BPS rotation with I, J, L, and T spawning in the same orientation as SRS, and S and Z spawning in the opposite orientation to SRS. As with the previous game, it uses step reset and has smooth fall and rotate animations.
The randomizer will reroll if a piece appears three times in a row. This behavior is also seen in Tetris Plus.
Ranking
When a player ends a game they will receive a rank based on their line clear count from that game.
Lines | Rank | Lines | Rank |
---|---|---|---|
0 | Beginner | 220 | Mu |
50 | Wakaba | 240 | Nu |
100 | Alpha | 260 | Xi |
110 | Beta | 280 | Omicron |
120 | Gamma | 300 | Pi |
130 | Delta | 350 | Rho |
140 | Epsilon | 400 | Sigma |
150 | Zeta | 500 | Tau |
160 | Eta | 600 | Upsilon |
170 | Theta | 700 | Phi |
180 | Iota | 800 | Chi |
190 | Kappa | 900 | Psi |
200 | Lambda | 999 | Omega |
Modes
Tetris Classic
Two modes are available, Endless or Standard. Tetris Classic is split into two modes:
- Endless, a marathon mode. The game level increases at (level + 1) × 10 lines. The levels after 29 are notated as S0 to S9.
- Standard, a based on Tetris (BPS). There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. Standard also gives the player three lives, allowing two top outs without ending the game.
Scoring is the same as in the original BPS version. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version.
Magicaliss
In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller pieces made of silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on sticky gravity.
A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.
If the Magicaliss was not silver, all silver blocks on the field will be converted to the colour of the Magicaliss. If the Magicaliss consists purely of almighty blocks, then in addition to converting silver blocks, all blocks on the field will cascade as if they are unattached.
After a Magicaliss the piece falling speed will temporarily increase until the start of the next level.
Endless and Standard are available, and the level system works in the same way as Tetris.
In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.
Sparkliss
This plays very similarly to Bombliss, except that the "bombs" explode in a range of their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish. This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.
2-Player
Each mode can be played in 2-player mode. Selectable options are as follows:
- Tetris and Magicaliss:
- Level
- Height (0, 3, 6, 8, 10, 12)
- Sparkliss:
- Level
- Stage
Tetris
Tetris uses individual piece queues. The pieces in each queue are the same.
Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines.
Magicaliss
Magicaliss uses a common piece queue.
Garbage is equal to the number of lines cleared and is purely silver blocks. A Magicaliss will send random blocks that fall from the top of the opponent's playfield.
Sparkliss
Sparkliss uses a common piece queue.
Players can win by clearing the playfield of blocks. Garbage details are under investigation.
Hidden game modes
By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode.
- Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round.
- Magicaliss: Garbage duplicates the bottom row instead of being single hole grey blocks. Any Magicaliss will induce a cascade.
- Sparkliss: Clearing the playfield does not count as a win.
Familiss
Mode for 2 to 4 players. When attempting to start the game with one player present, the game will refuse to start. A multitap is required for 3 or 4 players.
There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player or players based on the target display. Garbage duplicates the bottom row.
External Links
|