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{{Infobox |title = Tetris 2 + Bombliss
{{Infobox |title = Tetris 2 + Bombliss
|developer = [[Bullet Proof Software]], Chunsoft
|developer = Chunsoft<br>[[Bullet-Proof Software]]
|publisher = Bullet Proof Software
|publisher = [[Bullet-Proof Software]]
|released = December 13, 1991
|released = {{release|JP|December 13, 1991}}
|platform = Famicom
|platform = Family Computer
|playfield = 10x20
|playfield = 10 &times; 20
|preview = 1
|preview = 1
|hold = No
|hold = No
|hard = No
|hard = No
|system = BPS rotation<br>([[SRS]] predecessor)
|system = BPS rotation<br>([[SRS]] predecessor)
|boxart = Tetris_2_Bombliss_boxart.jpg
|title-scrn = Tetris 2 + Bombliss title.png
|ingame-scrn = Tetris 2 + Bombliss ingame.png
}}
}}
'''''Tetris 2 + Bombliss''''' is a game for the Nintendo Famicom by Bullet-Proof Software. ''[[Super Tetris 2 + Bombliss]]'' and ''[[Super Tetris 2 + Bombliss - Gentei Han]]'' (Limited Edition) are updated versions of the same game for the Nintendo Super Famicom. Both include ''Tetris'' and ''Bombliss'', and both include a battery to save high scores for up to ten players. This game apparently is the first to implement four orientations for S, Z, and I tetrominoes.
:''Not to be confused with [[Tetris 2]].''
 
'''''Tetris 2 + Bombliss'''''{{efn|Known in Japan as: ''Tetorisu 2 + bonburisu'' (テトリス2+ボンブリス)}} is a game for the Family Computer (Famicom) developed by Chunsoft and published by [[Bullet-Proof Software]]. This would be the final game Chunsoft would develop for the Famicom. <ref>http://shmuplations.com/chunsoft30th/</ref><ref>http://web.archive.org/web/20000823075808/http://www.bps.co.jp/04_products/index31.html</ref>
 
''[[Super Tetris 2 + Bombliss]]'' is an updated version of the same game for the Super Famicom. Both include ''Tetris'' and ''Bombliss'', and both include a battery to save high scores for up to ten players. This game possibly the first to implement four orientations for S, Z, and I tetrominoes.


==Tetris==
==Tetris==
The Tetris modes play similar to other Tetris games, with quick movement and animation.
The Tetris modes play similar to other Tetris games, with quick movement and animation.


*''A-Type'' is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that starting at level 0 and starting at level 20 will lead to the player reaching level 21 at 200 lines.
*''A-Type'' is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level.
*''B-Type'' is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5.
*''B-Type'' is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5.
*''C-Type'' is similar to A-Type, but [[garbage]] will rise from the bottom at certain intervals. The frequency of garbage depends on the 10-line section:
*''C-Type'' is similar to A-Type, but [[garbage]] will rise from the bottom at certain intervals. The frequency of garbage depends on the 10-line section:
{|
{| class="wikitable"
!Lines
!Lines
!Garbage frequency
!Garbage frequency
Line 45: Line 51:


Each player can choose a starting level (0 to 29) and height (0 to 5). Garbage is equal to the number of lines cleared and has a single aligned hole. Both players have the same pieces, matching starting garbage and the same garbage hole.
Each player can choose a starting level (0 to 29) and height (0 to 5). Garbage is equal to the number of lines cleared and has a single aligned hole. Both players have the same pieces, matching starting garbage and the same garbage hole.
== Notes ==
{{notelist}}
== References ==
<references/>


== External links ==
== External links ==
*[http://www.din.or.jp/~koryan/tetris/d-fc2.htm Koryan's page on Tetris 2 + Bombliss]
*[http://www.din.or.jp/~koryan/tetris/d-fc2.htm Koryan's page on Tetris 2 + Bombliss]


[[Category:Games List]]
{{Bullet-Proof Software games}}
 
[[Category:Official Tetris games]]
[[Category:Bombliss games]]
[[Category:Family Computer games]]

Latest revision as of 08:36, 7 July 2024

Tetris 2 + Bombliss
Developer(s)Chunsoft
Bullet-Proof Software
Publisher(s)Bullet-Proof Software
Platform(s)Family Computer
Release
  • JP: December 13, 1991
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropNo
Rotation systemBPS rotation
(SRS predecessor)
Not to be confused with Tetris 2.

Tetris 2 + Bombliss[a] is a game for the Family Computer (Famicom) developed by Chunsoft and published by Bullet-Proof Software. This would be the final game Chunsoft would develop for the Famicom. [1][2]

Super Tetris 2 + Bombliss is an updated version of the same game for the Super Famicom. Both include Tetris and Bombliss, and both include a battery to save high scores for up to ten players. This game possibly the first to implement four orientations for S, Z, and I tetrominoes.

Tetris

The Tetris modes play similar to other Tetris games, with quick movement and animation.

  • A-Type is a standard marathon mode. By default the player can start from levels 0 to 20, with subsequent starting levels available after reaching them in a game. Level increases at 10*(n+1) lines, so that the same number of lines need to be cleared regardless of the starting level.
  • B-Type is divided into 30 levels (0-29) and 6 heights (0-5, corresponding to 0, 3, 6, 8, 10, 12 lines of garbage). Clearing 25 lines will pass the stage, causing the player to advance a height. Clearing height 5 will advance the level. An ending occurs on clearing level 29 height 5.
  • C-Type is similar to A-Type, but garbage will rise from the bottom at certain intervals. The frequency of garbage depends on the 10-line section:
Lines Garbage frequency
0-9 Every 6 pieces
10-19 None
20-29 Every 16 pieces
30-39 None
40-49 Every 12 pieces
50-59 None
After 60 lines the table loops.

Bombliss

For the rules of Bombliss, see Tetris Blast.

This version of Bombliss includes 5-block pentominoes, in addition to the 2-, 3-, and 4-block pieces in other versions of Bombliss. These larger pieces make the game more cumbersome to play than the Game Boy port.

2 Player

2-player is standard versus Tetris, first to 3 wins.

Each player can choose a starting level (0 to 29) and height (0 to 5). Garbage is equal to the number of lines cleared and has a single aligned hole. Both players have the same pieces, matching starting garbage and the same garbage hole.

Notes

  1. Known in Japan as: Tetorisu 2 + bonburisu (テトリス2+ボンブリス)

References

External links