Talk:4-wide construction patterns: Difference between revisions

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That article only describes a method of playing forever with the 7 given pieces. What [[Pattern Recognition]] aims for is optimal construction. Of course, that would mean 9-celled-well pattern recognition is the true goal, but that would be near impossible to document. (and what does that command do Lardarse? I'm a bit of a noob with code.)--DIGITAL
That article only describes a method of playing forever with the 7 given pieces. What [[Pattern Recognition]] aims for is optimal construction. Of course, that would mean 9-celled-well pattern recognition is the true goal, but that would be near impossible to document. (and what does that command do Lardarse? I'm a bit of a noob with code.)--DIGITAL
pfrow is the wiki template that generates the diagrams. It displays a 10-wide grid of 10x10 images. What I'm suggesting is that someone makes a narrower version of it, to decrease server load and improve loading times. --[[User:Lardarse|Lardarse]] 02:30, 19 February 2007 (EST)

Revision as of 07:30, 19 February 2007

i'm not sure what all of this means. could you detail what the article is about any? 72.150.62.175 21:30, 17 February 2007 (EST)

This is a work in progress that is not even close to being finished yet. Basically, I'm detailing construction patterns involving 3-celled wells, soon to include 4(this in no way seeks to exclude 5+ celled techniques, but rather complement them). This serves as a visual representation of what a player sees in their head while they are stacking. A fast player is often unaware of these images because they have acquired this skill through experience. It's purpose is to enable a player to see patterns in advance and the end result the moment they look at a playfield position and the upcoming next pieces.

The two figures in each diagram are mirrors of each other.

The only rules so far:

  1. No I pieces are to be used in any pattern.
  2. The patterns only take duplicate next pieces into mind. (Triplets are implausible in modern randomizers)
  3. No figures will lead to a 020 end pattern because that will force the usage of an I piece.
  4. No soft dropping.

--75.26.5.235

Can I make a suggestion please? Is there any way that this page can be done without needing 12000 images to be displayed? Even if that means using an alternate version of {{pfrow}}. And btw, I tidied up the list that you made in your previous comment here. Please remember to sign all your comments with ~~~~ and remember that registering has its benefits. --Lardarse 11:39, 18 February 2007 (EST)

Doesn't Playing forever adequately describe the 4-celled-well patterns, at least for 7-bag? --Tepples 13:39, 18 February 2007 (EST)

That article only describes a method of playing forever with the 7 given pieces. What Pattern Recognition aims for is optimal construction. Of course, that would mean 9-celled-well pattern recognition is the true goal, but that would be near impossible to document. (and what does that command do Lardarse? I'm a bit of a noob with code.)--DIGITAL

pfrow is the wiki template that generates the diagrams. It displays a 10-wide grid of 10x10 images. What I'm suggesting is that someone makes a narrower version of it, to decrease server load and improve loading times. --Lardarse 02:30, 19 February 2007 (EST)