Talk:ARE: Difference between revisions

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So, like IRS, this seems impossible without an ARE time before the entry of the next piece. pressing hold before the prvious piece locks down will just hold ''that'' piece, not the next piece. I'd appreciate it if you elaborated.
So, like IRS, this seems impossible without an ARE time before the entry of the next piece. pressing hold before the prvious piece locks down will just hold ''that'' piece, not the next piece. I'd appreciate it if you elaborated.
:completely true. someone should fix this sentence. ihs definitely differs without are (by at least one frame). [[User:65.6.74.66|65.6.74.66]] 00:05, 17 August 2006 (EDT)
::You can fix it too. Pressing hold in a game without ARE is precisely equivalent to pressing hold after ARE has ended. But in practice, I don't see a difference between pressing hold during ARE and pressing hold after ARE, and thus the presence of IHS makes little difference. --[[User:Tepples|Tepples]] 11:11, 17 August 2006 (EDT)
:::"I don't see a difference between pressing hold during ARE and pressing hold after ARE, and thus the presence of IHS makes little difference." pressing hold during are makes the tetromino not even come out. it just goes to hold, and then the other hold piece or next piece comes out directly. in the tgm series, this makes a huge difference. as by doing this, your das "charge" doesn't deplete if you ihs instead of waiting for it to come out. same thing with irs. waiting for after are makes a completely different dynamic. [[User:65.6.74.66|65.6.74.66]] 15:35, 17 August 2006 (EDT)
::::In TDS (which has no ARE), my DAS charge doesn't deplete if I hold Left and press Hold. --[[User:Tepples|Tepples]] 20:33, 17 August 2006 (EDT)
:::::Jesus Tepples please let people who actually play TGM edit the TGM pages how they wish. I can't see why you'd even argue. If nothing else, under 20g IHS interacts with IRS in a way not possible if you press Hold after ARE. That alone makes IHS something special and worthy of being in this ARE entry. Not to mention there is an aesthetic difference in having a piece never enter the well to begin with. I mean honestly, why are you arguing this? --[[User:Colour thief|Colour Thief]] 12:47, 18 August 2006 (EDT)

Latest revision as of 16:48, 18 August 2006

(→Presence or absence of ARE - IHS will be have the same with or without ARE; TW and TDS have ARE after a line clear)

How is this so? It seems initial hold cannot be implemented without the ARE time to accept the preemptive input.
Just to make sure, Initial Hold System (IHS) works like this.

Suppose the beginning state was this:

HOLD: T
NEXT: S J L

and the active piece in the well has just locked down. ARE now starts.
if you pushed the hold button during ARE, and kept it held down until the next piece entered the well, the situation would now be this:

HOLD: S
NEXT: J L O
ACTIVE PIECE: T

so the T, which previously resided in the hold box, will enter the well as if it was the next piece. The piece that was originally supposed to be the next piece never enters the well at all. Instead, it gets swapped into the hold box.
This can be combined with IRS, by holding down both hold and rotate during ARE. In this case, the piece will enter gameplay in a pre-swapped and pre-rotated state.

So, like IRS, this seems impossible without an ARE time before the entry of the next piece. pressing hold before the prvious piece locks down will just hold that piece, not the next piece. I'd appreciate it if you elaborated.

completely true. someone should fix this sentence. ihs definitely differs without are (by at least one frame). 65.6.74.66 00:05, 17 August 2006 (EDT)
You can fix it too. Pressing hold in a game without ARE is precisely equivalent to pressing hold after ARE has ended. But in practice, I don't see a difference between pressing hold during ARE and pressing hold after ARE, and thus the presence of IHS makes little difference. --Tepples 11:11, 17 August 2006 (EDT)
"I don't see a difference between pressing hold during ARE and pressing hold after ARE, and thus the presence of IHS makes little difference." pressing hold during are makes the tetromino not even come out. it just goes to hold, and then the other hold piece or next piece comes out directly. in the tgm series, this makes a huge difference. as by doing this, your das "charge" doesn't deplete if you ihs instead of waiting for it to come out. same thing with irs. waiting for after are makes a completely different dynamic. 65.6.74.66 15:35, 17 August 2006 (EDT)
In TDS (which has no ARE), my DAS charge doesn't deplete if I hold Left and press Hold. --Tepples 20:33, 17 August 2006 (EDT)
Jesus Tepples please let people who actually play TGM edit the TGM pages how they wish. I can't see why you'd even argue. If nothing else, under 20g IHS interacts with IRS in a way not possible if you press Hold after ARE. That alone makes IHS something special and worthy of being in this ARE entry. Not to mention there is an aesthetic difference in having a piece never enter the well to begin with. I mean honestly, why are you arguing this? --Colour Thief 12:47, 18 August 2006 (EDT)