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{{stub}}
{{stub}}
{{Infobox |title = Hexion
{{Infobox |title = Hexion
|developer = Konami
|developer = Konami
Line 18: Line 17:
'''''Hexion''''' (ヘクシオン ''Hekushion'') is a Tetris like game using tetrahexes instead of [[tetromino]]s. It is based on [[Hextris]] by David Markley.
'''''Hexion''''' (ヘクシオン ''Hekushion'') is a Tetris like game using tetrahexes instead of [[tetromino]]s. It is based on [[Hextris]] by David Markley.


==Gameplay==
Lock delay is reset when Tetrahex leaves the floor. This behavior is simliar to [[Tetris The Grand Master]], with additional reset on midair.
If Tetrahex is on midair (while leaving floor), they will attempt to move down.
Despite this game gas released on 1992, this has Anti-[[Infinity]], if Lock delay has reset 16 times on single Tetrahex , it will attempt to lock instantly (on floor).
=== Rotation system ===
Due to upload concerns, Rotation state can't be explained fully.
Can be only [[wall kick]]ed downwards and diagonally. Trying to [[floor kick]] will not work.
In some cases, unusual kicks can be performed.
{|
|- valign="top"
|<playfield>
...........
...........
...GLL.....
GGGGGL.GGGG
GGGGGL.GGGG
GGGG.GGGGGG
</playfield>
Start
|<playfield>
...........
...........
...G..-....
GGGGG--GGGG
GGGGX..GGGG
GGGG.GGGGGG
</playfield>
Rotating would<br>overlap blocks
|<playfield>
...........
...........
...G.......
GGGGG.LGGGG
GGGGGLLGGGG
GGGGLGGGGGG
</playfield>
So nudge it down
|}
Kicks can't be performed:
{|
|- valign="top"
|<playfield>
...........
.......G...
.....LLLGG.
GGGGGGGGLGG
GGGGGGGG.GG
GGGGGGGG.GG
</playfield>
Start
|<playfield>
...........
......-X...
.......-GG.
GGGGGGGX.GG
GGGGGGGG.GG
GGGGGGGG.GG
</playfield>
Rotating would<br>overlap blocks
|<playfield>
...........
.......G...
......--GG.
GGGGGGGX.GG
GGGGGGGX.GG
GGGGGGGG.GG
</playfield>
Check 1 Fails
|- valign="top"
|<playfield>
...........
.......X...
........XG.
GGGGGGGG-GG
GGGGGGGG-GG
GGGGGGGG.GG
</playfield>
Check 2 Fails
|<playfield>
...........
.....-.G...
......-.GG.
GGGGGGXG.GG
GGGGGGXG.GG
GGGGGGGG.GG
</playfield>
Check 3 Fails
|<playfield>
...........
.......G...
.....LLLGG.
GGGGGGGGLGG
GGGGGGGG.GG
GGGGGGGG.GG
</playfield>
Rotation Fails
|}
==External links==
==External links==
* [http://harddrop.com/forums/index.php?showtopic=7440 ''Hexion'' - harddrop.com forums]
* [http://harddrop.com/forums/index.php?showtopic=7440 ''Hexion'' - harddrop.com forums]
* [https://twitter.com/nyarise/status/1073101784627859456 Some lines are impossible to clear in slant mode]
* [https://twitter.com/nyarise/status/1073101784627859456 Some lines are impossible to clear in slant mode] [https://archive.is/nVKfd archive]


[[Category:Non-tetromino games]]
[[Category:Non-tetromino games]]

Latest revision as of 20:15, 6 December 2024

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Hexion
Developer(s)Konami
Publisher(s)Konami
Platform(s)Arcade
ReleaseMarch, 1992
Gameplay info
Next pieces1
Hold pieceNo
Hard dropNo

Hexion (ヘクシオン Hekushion) is a Tetris like game using tetrahexes instead of tetrominos. It is based on Hextris by David Markley.

Gameplay

Lock delay is reset when Tetrahex leaves the floor. This behavior is simliar to Tetris The Grand Master, with additional reset on midair.

If Tetrahex is on midair (while leaving floor), they will attempt to move down.

Despite this game gas released on 1992, this has Anti-Infinity, if Lock delay has reset 16 times on single Tetrahex , it will attempt to lock instantly (on floor).

Rotation system

Due to upload concerns, Rotation state can't be explained fully.

Can be only wall kicked downwards and diagonally. Trying to floor kick will not work.

In some cases, unusual kicks can be performed.

...........
...........
...GLL.....
GGGGGL.GGGG
GGGGGL.GGGG
GGGG.GGGGGG

Start

...........
...........
...G..-....
GGGGG--GGGG
GGGGX..GGGG
GGGG.GGGGGG

Rotating would
overlap blocks

...........
...........
...G.......
GGGGG.LGGGG
GGGGGLLGGGG
GGGGLGGGGGG

So nudge it down

Kicks can't be performed:

...........
.......G...
.....LLLGG.
GGGGGGGGLGG
GGGGGGGG.GG
GGGGGGGG.GG

Start

...........
......-X...
.......-GG.
GGGGGGGX.GG
GGGGGGGG.GG
GGGGGGGG.GG

Rotating would
overlap blocks

...........
.......G...
......--GG.
GGGGGGGX.GG
GGGGGGGX.GG
GGGGGGGG.GG

Check 1 Fails

...........
.......X...
........XG.
GGGGGGGG-GG
GGGGGGGG-GG
GGGGGGGG.GG

Check 2 Fails

...........
.....-.G...
......-.GG.
GGGGGGXG.GG
GGGGGGXG.GG
GGGGGGGG.GG

Check 3 Fails

...........
.......G...
.....LLLGG.
GGGGGGGGLGG
GGGGGGGG.GG
GGGGGGGG.GG

Rotation Fails

External links