Hexion: Difference between revisions
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{{Infobox |title = Hexion | {{Infobox |title = Hexion | ||
|developer = Konami | |developer = Konami | ||
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'''''Hexion''''' (ヘクシオン ''Hekushion'') is a Tetris like game using tetrahexes instead of [[tetromino]]s. It is based on [[Hextris]] by David Markley. | '''''Hexion''''' (ヘクシオン ''Hekushion'') is a Tetris like game using tetrahexes instead of [[tetromino]]s. It is based on [[Hextris]] by David Markley. | ||
==Gameplay== | |||
Lock delay is reset when Tetrahex leaves the floor. This behavior is simliar to [[Tetris The Grand Master]], with additional reset on midair. | |||
If Tetrahex is on midair (while leaving floor), they will attempt to move down. | |||
Despite this game gas released on 1992, this has Anti-[[Infinity]], if Lock delay has reset 16 times on single Tetrahex , it will attempt to lock instantly (on floor). | |||
=== Rotation system === | |||
Due to upload concerns, Rotation state can't be explained fully. | |||
Can be only [[wall kick]]ed downwards and diagonally. Trying to [[floor kick]] will not work. | |||
In some cases, unusual kicks can be performed. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
........... | |||
........... | |||
...GLL..... | |||
GGGGGL.GGGG | |||
GGGGGL.GGGG | |||
GGGG.GGGGGG | |||
</playfield> | |||
Start | |||
|<playfield> | |||
........... | |||
........... | |||
...G..-.... | |||
GGGGG--GGGG | |||
GGGGX..GGGG | |||
GGGG.GGGGGG | |||
</playfield> | |||
Rotating would<br>overlap blocks | |||
|<playfield> | |||
........... | |||
........... | |||
...G....... | |||
GGGGG.LGGGG | |||
GGGGGLLGGGG | |||
GGGGLGGGGGG | |||
</playfield> | |||
So nudge it down | |||
|} | |||
Kicks can't be performed: | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
........... | |||
.......G... | |||
.....LLLGG. | |||
GGGGGGGGLGG | |||
GGGGGGGG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Start | |||
|<playfield> | |||
........... | |||
......-X... | |||
.......-GG. | |||
GGGGGGGX.GG | |||
GGGGGGGG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Rotating would<br>overlap blocks | |||
|<playfield> | |||
........... | |||
.......G... | |||
......--GG. | |||
GGGGGGGX.GG | |||
GGGGGGGX.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Check 1 Fails | |||
|- valign="top" | |||
|<playfield> | |||
........... | |||
.......X... | |||
........XG. | |||
GGGGGGGG-GG | |||
GGGGGGGG-GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Check 2 Fails | |||
|<playfield> | |||
........... | |||
.....-.G... | |||
......-.GG. | |||
GGGGGGXG.GG | |||
GGGGGGXG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Check 3 Fails | |||
|<playfield> | |||
........... | |||
.......G... | |||
.....LLLGG. | |||
GGGGGGGGLGG | |||
GGGGGGGG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Rotation Fails | |||
|} | |||
==External links== | ==External links== | ||
* [http://harddrop.com/forums/index.php?showtopic=7440 ''Hexion'' - harddrop.com forums] | * [http://harddrop.com/forums/index.php?showtopic=7440 ''Hexion'' - harddrop.com forums] | ||
* [https://twitter.com/nyarise/status/1073101784627859456 Some lines are impossible to clear in slant mode] | * [https://twitter.com/nyarise/status/1073101784627859456 Some lines are impossible to clear in slant mode] [https://archive.is/nVKfd archive] | ||
[[Category:Non-tetromino games]] | [[Category:Non-tetromino games]] |
Latest revision as of 20:15, 6 December 2024
Hexion | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Arcade |
Release | March, 1992 |
Gameplay info | |
Next pieces | 1 |
Hold piece | No |
Hard drop | No |
Hexion (ヘクシオン Hekushion) is a Tetris like game using tetrahexes instead of tetrominos. It is based on Hextris by David Markley.
Gameplay
Lock delay is reset when Tetrahex leaves the floor. This behavior is simliar to Tetris The Grand Master, with additional reset on midair.
If Tetrahex is on midair (while leaving floor), they will attempt to move down.
Despite this game gas released on 1992, this has Anti-Infinity, if Lock delay has reset 16 times on single Tetrahex , it will attempt to lock instantly (on floor).
Rotation system
Due to upload concerns, Rotation state can't be explained fully.
Can be only wall kicked downwards and diagonally. Trying to floor kick will not work.
In some cases, unusual kicks can be performed.
Start |
Rotating would |
So nudge it down |
Kicks can't be performed:
Start |
Rotating would |
Check 1 Fails | |||
Check 2 Fails |
Check 3 Fails |
Rotation Fails |