Quadra: Difference between revisions
*>Tepples Refer to the specific mode that the author was saying Q's scoring system does not emulate |
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|developer = Open source | |developer = Open source | ||
|publisher = Open source | |publisher = Open source | ||
|released = | |released = 25 May 1999 (Version 1.0.0, [http://web.archive.org/web/20001204192300/http://www.ludusdesign.com/ reference]) | ||
|platform = PC | |platform = PC | ||
|preview= 3 | |preview= 3 | ||
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|hold = No | |hold = No | ||
|hard = Yes | |hard = Yes | ||
| | |system = Quadra | ||
}} | }} | ||
'''Quadra''' was originally developed and marketed by Ludus Design, but became [[open source fan games|open source]] software in August of 2000. Because of this, the game evolved some unique features. Quadra was much different from Tetris from the start. Firstly, unlike many fan games from its time, the name of it didn't end with [[-tris]]. It also implemented recursive gravity. An average player can clear nine lines or more. Quadra rewards more for higher line clears, unlike games using the scoring system of ''[[Tetris Worlds]]'' Cascade, which rewards more for higher [[cascade]]s. Quadra uses left-handed [[Nintendo Rotation System]]. | '''Quadra''' was originally developed and marketed by Ludus Design, but became [[open source fan games|open source]] software in August of 2000. Because of this, the game evolved some unique features. Quadra was much different from Tetris from the start. Firstly, unlike many fan games from its time, the name of it didn't end with [[-tris]]. It also implemented recursive gravity. An average player can clear nine lines or more. Quadra rewards more for higher line clears, unlike games using the scoring system of ''[[Tetris Worlds]]'' Cascade, which rewards more for higher [[cascade]]s. Quadra uses left-handed [[Nintendo Rotation System]]. Line clear delay functions like [[ARE]] in the TGM series: a player can move and/or rotate once (not needing to hold the button down), and after the animation, thepiece will preform those actions. The game also has smooth [[Drop#Gravity|piece falling]] like that of [[The New Tetris]]. With the presence of fast [[DAS]] and [[double rotation]], top players have been seen to build at peak speeds upwards of 260 [[Tetromino Per Time|TPM]], although for a short duration. The game displays "blocks per minute" of even higher, but these measurements aren't in real time. Quadra also features demo recording and playback, [[multiplayer online]], and an online high score table where spectators can download the demos of the top six games. | ||
==External | ==Records== | ||
*[http:// | '''Multiplayer''' | ||
'''BPM'''(BlocksPerMinute) 324 set by "Henke". | |||
The holder of the former BPM rec were kdjoony with 314 | |||
'''PPM'''(Points Per Minute) ~500 000 set by [qz]-Fawk- with two clean canvas. Without clean canvas the rec is ~300 000 set by RZ***Pistje | |||
'''Singleplayer''' | |||
[http://ludusdesign.com/cgi-bin/qserv.pl?data=gethighscoreshtml%0anum%20100 The top 100 Highscores] | |||
==External Links== | |||
*[http://code.google.com/p/quadra/ Quadra homepage] | |||
*[http://www.roncli.com/pages.asp?PageID=9 Quadra development and FAQ] | *[http://www.roncli.com/pages.asp?PageID=9 Quadra development and FAQ] | ||
*[http://www.bofunk.com/video/3701/quick_quadra.html Video of a top player] | *[http://www.bofunk.com/video/3701/quick_quadra.html Video of a top player] | ||
[[Category:Fan games]] | |||
[[Category:Windows games]] | |||
[[Category:MacOS games]] | |||
[[Category:Multiplayer games]] |
Latest revision as of 07:25, 16 January 2023
Quadra | |
---|---|
Developer(s) | Open source |
Publisher(s) | Open source |
Platform(s) | PC |
Release | 25 May 1999 (Version 1.0.0, reference) |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10w, indefinite height to make room for higher clears. |
Hold piece | No |
Hard drop | Yes |
Rotation system | Quadra |
Quadra was originally developed and marketed by Ludus Design, but became open source software in August of 2000. Because of this, the game evolved some unique features. Quadra was much different from Tetris from the start. Firstly, unlike many fan games from its time, the name of it didn't end with -tris. It also implemented recursive gravity. An average player can clear nine lines or more. Quadra rewards more for higher line clears, unlike games using the scoring system of Tetris Worlds Cascade, which rewards more for higher cascades. Quadra uses left-handed Nintendo Rotation System. Line clear delay functions like ARE in the TGM series: a player can move and/or rotate once (not needing to hold the button down), and after the animation, thepiece will preform those actions. The game also has smooth piece falling like that of The New Tetris. With the presence of fast DAS and double rotation, top players have been seen to build at peak speeds upwards of 260 TPM, although for a short duration. The game displays "blocks per minute" of even higher, but these measurements aren't in real time. Quadra also features demo recording and playback, multiplayer online, and an online high score table where spectators can download the demos of the top six games.
Records
Multiplayer
BPM(BlocksPerMinute) 324 set by "Henke". The holder of the former BPM rec were kdjoony with 314
PPM(Points Per Minute) ~500 000 set by [qz]-Fawk- with two clean canvas. Without clean canvas the rec is ~300 000 set by RZ***Pistje
Singleplayer