Quadra: Difference between revisions

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|developer = Open source
|developer = Open source
|publisher = Open source
|publisher = Open source
|released = 10 October 1999 (Version 1.1.1)
|released = 25 May 1999 (Version 1.0.0, [http://web.archive.org/web/20001204192300/http://www.ludusdesign.com/ reference])
|platform = PC
|platform = PC
|preview= 3
|preview= 3
|playfield=10w
|playfield=10w, indefinite height to make room for higher clears.
|hold = No
|hold = No
|hard = Yes
|hard = Yes
|SRS = Quadra
|system = Quadra
}}
}}
'''Quadra''' was originally developed and marketed by Ludus Design, but became [[open source fan games|open source]] software in August of 2000. Because of this, the game evolved some unique features. Quadra was much different from Tetris from the start. Firstly, unlike many fan games from its time, the name of it didn't end with [['tris]]. It also implemented recursive gravity. An average player can clear nine lines or more. Quadra rewards more for higher line clears, unlike [[Tetris Holding Company]] games that rewards more for higher [[cascade]]s. The [[rotation system]] is similar to [[arika rotation system]], but Z, S, and I all rotate leftwards from horizontal-- no [[wall kick]]s. A type of [[ARE]] exists because of line clears. During which, a player can move and/or rotate once (not needing to hold the button down), and after the animation, the piece will preform those actions. The game also has [[smooth piece falling]] like that of [[The New Tetris]]. With the presence of fast [[DAS]] and [[double rotation]], inbetween line clear animations top players have been seen to process tetrominoes of upwards of 260 [[speed measurement|TPM]]. The game displays "blocks per minute" of even higher, but these measurements aren't in realtime. Quadra also featured fully featured demo recording and playback, [[multiplayer online]], and an online high score table that spectators could download the demos of the top six games.
'''Quadra''' was originally developed and marketed by Ludus Design, but became [[open source fan games|open source]] software in August of 2000. Because of this, the game evolved some unique features. Quadra was much different from Tetris from the start. Firstly, unlike many fan games from its time, the name of it didn't end with [[-tris]]. It also implemented recursive gravity. An average player can clear nine lines or more. Quadra rewards more for higher line clears, unlike games using the scoring system of ''[[Tetris Worlds]]'' Cascade, which rewards more for higher [[cascade]]s. Quadra uses left-handed [[Nintendo Rotation System]]. Line clear delay functions like [[ARE]] in the TGM series: a player can move and/or rotate once (not needing to hold the button down), and after the animation, thepiece will preform those actions. The game also has smooth [[Drop#Gravity|piece falling]] like that of [[The New Tetris]]. With the presence of fast [[DAS]] and [[double rotation]], top players have been seen to build at peak speeds upwards of 260 [[Tetromino Per Time|TPM]], although for a short duration. The game displays "blocks per minute" of even higher, but these measurements aren't in real time. Quadra also features demo recording and playback, [[multiplayer online]], and an online high score table where spectators can download the demos of the top six games.
 
==Records==
'''Multiplayer'''
 
'''BPM'''(BlocksPerMinute) 324 set by "Henke".
The holder of the former BPM rec were kdjoony with 314
 
 
'''PPM'''(Points Per Minute) ~500 000 set by [qz]-Fawk- with two clean canvas. Without clean canvas the rec is ~300 000 set by RZ***Pistje
 
 
'''Singleplayer'''
 
[http://ludusdesign.com/cgi-bin/qserv.pl?data=gethighscoreshtml%0anum%20100 The top 100 Highscores]
 
==External Links==
*[http://code.google.com/p/quadra/ Quadra homepage]
*[http://www.roncli.com/pages.asp?PageID=9 Quadra development and FAQ]
*[http://www.bofunk.com/video/3701/quick_quadra.html Video of a top player]
 
[[Category:Fan games]]
[[Category:Windows games]]
[[Category:MacOS games]]
[[Category:Multiplayer games]]

Latest revision as of 07:25, 16 January 2023

Quadra
Developer(s)Open source
Publisher(s)Open source
Platform(s)PC
Release25 May 1999 (Version 1.0.0, reference)
Gameplay info
Next pieces3
Playfield size10w, indefinite height to make room for higher clears.
Hold pieceNo
Hard dropYes
Rotation systemQuadra

Quadra was originally developed and marketed by Ludus Design, but became open source software in August of 2000. Because of this, the game evolved some unique features. Quadra was much different from Tetris from the start. Firstly, unlike many fan games from its time, the name of it didn't end with -tris. It also implemented recursive gravity. An average player can clear nine lines or more. Quadra rewards more for higher line clears, unlike games using the scoring system of Tetris Worlds Cascade, which rewards more for higher cascades. Quadra uses left-handed Nintendo Rotation System. Line clear delay functions like ARE in the TGM series: a player can move and/or rotate once (not needing to hold the button down), and after the animation, thepiece will preform those actions. The game also has smooth piece falling like that of The New Tetris. With the presence of fast DAS and double rotation, top players have been seen to build at peak speeds upwards of 260 TPM, although for a short duration. The game displays "blocks per minute" of even higher, but these measurements aren't in real time. Quadra also features demo recording and playback, multiplayer online, and an online high score table where spectators can download the demos of the top six games.

Records

Multiplayer

BPM(BlocksPerMinute) 324 set by "Henke". The holder of the former BPM rec were kdjoony with 314


PPM(Points Per Minute) ~500 000 set by [qz]-Fawk- with two clean canvas. Without clean canvas the rec is ~300 000 set by RZ***Pistje


Singleplayer

The top 100 Highscores

External Links