User:SweetSea But Im Not Sweet/ZingPlay Xếp gạch
ZingPlay Xếp gạch (2009) | |
---|---|
Developer(s) | Game Studio North (GSN) |
Publisher(s) | Zing (Vietnam) |
Platform(s) | Windows |
Release | September 22, 2009 |
Gameplay info | |
Next pieces | 6 |
Playfield size | 10 × 22 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
- Not to be confused with "ZingPlay Xếp hình" (the reboot version of this game in 2021)
- In this article, the game will be called Xếp gạch for short. It is acceptable to call this game Xep gach (no diacritics)
- To all Vietnamese players who used to play this game. If you have any good resources, please consider contributing this article. If you only want to send resources instead of having a try in contributing this article, you can contact me through Discord; my username is SweetSea, and please screenshot this and send it with your resources when sending (I don't want to get too much spam)
Xếp gạch is a game series developed by Game Studio North (GSN), owned by VinaGamne (predecessor of VNG). This was on the ZingPlay platform, owned by Zing, and used to be popular in the 2010s, a time when Vietnamese gamers had difficulty accessing foreign games.
This series included the main game ZingPlay Xếp gạch, and two variations are ZingPlay Xếp gạch Marathon and ZingPlay Xếp gạch Boss
This series was closed on May 12th, 2015[1]
Xếp gạch
Xếp gạch Boss
Gameplay
The game is divided into different rooms. Usually the rooms will be divided into 3 difficulty levels: Tập sự (Beginner), Nâng cao (Advanced) and Chuyên nghiệp (Professional).
Attack table
Clear | Send | Clear | Send | Clear | Send | Offset |
---|---|---|---|---|---|---|
Single | 0 | T-spin | 0 | 0 combo | 0 | 0 |
Double | 1 | T-spin Single | 2 | 1 combo | 1 | 1 |
Triple | 2 | T-spin Double | 4 | 2 combo | 2 | 1 |
Tetris | 4 | T-spin Triple | 6 | 3 combo | 4 | 2 |
Perfect Clear | 10 | B2B | +1 | 4 combo | 6 | 2 |
5 combo | 9 | 3 | ||||
6 combo | 12 | 3 | ||||
7 combo | 16 | 4 | ||||
... combo | ... | 4 |
- Excluding combos, most of the attack tables uses the same value to Guideline Tetris
- For combos, it is close to the Guideline Tetris, except the first combo already send an extra line, and the offset cap seems to be 4